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The Sith Lords Restored Content Mod

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Итак, все мы слышали о моде гизок (Team Gizka) под названием TSLRP - The Sith Lords Restoration Project. Слышали и ждали его давным-давно. Но, нежданно-негаданно, у него появился конкурент (причем на данный момент уже работоспособный) - The Sith Lords Restored Content Mod от Zbyl2 и DarthStoney.

Список восстановленного:

 

[R] - Restored

[RM] - Restored but Moved to another area

[NR] - Not Restored

(yes, you did see this style somewhere else)

Ebon Hawk

[R] Repairing the Hawk - While still trying to find a way to Onderon, the player can ask Atton how the repairs are going.

[R] Atton Bath Jokes - When Atton describes Nal Hutta, Handmaiden/Disciple chips in about Atton not bathing.

[R] The Red Eclipse Boarding - The Red Eclipse boards the Ebon Hawk. Handmaiden/Disciple/Bao-Dur was supposed to take note while in the cockpit. However, they are stopped by Kreia who incapacitates them and then throws a poison grenade down. Cahhmakt orders his men to throw the party into the cargo hold when stumbling upon the two incapacitated members.

[R] Mandalore and the Ebon Hawk - After returning from Onderon for the first time, Mandalore was supposed to comment to the PC about the Ebon Hawk and ask where the PC got it from.

[R] Bao-Dur's anger with Mandalore - After returning from Onderon for the first time, Bao-Dur asks the PC why he trusts Mandalore to be among them.

[R] Mandalore reinforces his reasons - Mandalore will tell the Exile that the only reason he is with her is to gather the clans.

[R] The PC dies again - the Party is upset because of what happened in the Jedi Enclave.

[R] It is time - Kreia was supposed to come on board the Ebon Hawk and tell Atton that it is time for them to leave for Malachor (or Telos since she stops there first after Dantooine). Kreia takes the Ebon Hawk from Dantooine to Telos. Player is forced to find an alternate means of transportation to get there.

[R] HK-50s attack - Randomly, the HK-50s were to attack the PC. If HK-47 was in the party then he was to capture one and torture it to reveal the location of the factory on Telos.

[R] Kreia isn't fond of droids either - After the player has witnessed the message from Bastila/Carth, Kreia will blast T3 with some force lightning in anger since the PC seemed to have a fondness for the droids.

[R] Spar Practice - After Visas joins the party (and has a lightsaber) the player would be able to spar with her under Kreia's supervision.

[R] Bao-Dur upgrades HK - Like G0-T0, the Remote and T3, Bao upgrades HK though at first he refuses.

[R] Meditation Envy Alternate Lines - When Atton watches the Disciple and PC meditate, Mira and Atton say some alternate lines including about Atton's mentality and behavior ("scratching his equipment" when nobody is looking)

[R] Disciples Choice - After Kreia reveals the truth about herself to him, she goads him into telling the Republic what's happening but in doing so, he'd endanger the Exile.

[R] Bao-Dur and Mandalore's second discussion - Sometime after their first argument, Mandalore goes to Bao-Dur about how he destroyed the Mandalorians and activated the MSG.

[R] The story of Canderous Ordo - After discovering that Mandalore traveled with Revan and the story of the helmet, the PC can ask T3 if he knew Mandalore. T3 displays a hologram and shows when Revan left (this isn't actually shown.)

[R] T3 shows Disciple the message - Disciple asks T3 to show him the Council meeting hologram.

[R] Kelborn's message - When supposed to return to Onderon, T3 displays a hologram from Kelborn.

[R] Ratrin Vhek on the Ebon Hawk - During the Red Eclipse invasion, the PC can sell Ratrin Vhek into slavery.

[R] Disciple's Distress Call - Before traveling to Telos, Disciple calls Admiral Onasi/Cede about the impending attack on Telos. Content suggests that he was originally supposed to be a pawn of Atris, referring to the contact as "mistress".

[R] The Handmaiden's Choice - Currently, Handmaiden does not say if she has joined the party on her own free will or of Atris's. When Brianna joins the party, she claims that she believes the Exile was right about going to war. Kreia believes her and tells the player that they cannot take her back.

[R] Atton and T3 play Pazaak - Atton and T3 play pazaak. T3 apparently wins all games.

[R] Atton and Kreia's Plot - After Atton confronts Disciple on the message he sent to the Republic concerning his whereabouts, Atton goes to Kreia and asks her why he allowed the Republic Spy on board. Kreia tells Atton to wait and the time will come when she'll call upon him.

[R] Teaching Forms - After training the party members as Jedi and learning the forms for himself, the player would be able to teach Saber Forms and Force Forms to the party members.

[R] The Astrogation System Locked - After the player has viewed the message from Bastila or Carth and T3 has stopped HK-47 from viewing the navicomputer, the PC can ask T3 about the navicomputer and why it's locked.

[R] The Councils Alternate Lines - During the Jedi Council hologram, there are three lines of alternate dialog from the masters concerning the awaiting echo from Malachor V and Revan's influence.

[R] Goto threatens Bao-Dur - If the PC knows that G0-T0 is actually Goto, then Goto will threaten Bao-Dur that he better take care of the remote before he finds a permanent solution. Presumably comes before Goto "repairs" the remote himself. Probably removed since the Goto/Remote destruction scene must be triggered and the player may not find out about Goto being a droid.

[RM - PC's still in the Enclave] Reaching Out - the PC lies in the medical room unconscious. She reaches out to the party members as they are a bit panicked and worried about losing the Exile and stopping Kreia.

[NR - not enough files left] The Holocrons - Throughout the game, if the player is female, she'd find Holocrons in various places. She and the Disciple would examine them and would learn new abilities.

[NR] Atton lies to the player - When the PC asks about Atton's past, depending on the influence probably, Atton lies to the player and then tells Kreia about it.

Telos IV

[R] Duros Thug - A random Duros thug simply attacks the PC for asking questions. This is probably due to the player asking around about the blaster. He just spawns in.

[R] Missing HK-47 and Bao-Dur - When arriving on Citadel Station due to the Sith Attack, Grenn notes that he thought he saw Bao-Dur disembark with the player, but he is missing. Atton also notices HK is missing if the HK Factory was triggered properly.

[R] The Crash - Atton is supposed to say a few lines as the shuttle from Citadel Station plummets into the ground. When the shuttle crashes again at the Ice Plateau, Atton makes it known that it wasn't his fault.

[R] HK-50s congratulate the shooter - After the shuttle is shot down, the HK-50s tell the shooter of his excellent shot.

[R] HK-50s Concern - When awakening on the Ice Cap, instead of the HK saying "There you are!" he was to say that he is glad that the PC is still intact.

[R] I've come for my lightsaber - Atris wields the player's lightsaber in the final battle when she is torturing the Handmaiden.

[R] The Handmaidens Mission - Before leaving, Atris summons the Last of the Handmaidens. She gives her the mission to accompany the Exile and she is not to tell her sisters. Alternate dialogue between Sisters and Atris (Last is not among us) reveals that Atris did tell the sisters herself that she sent the Handmaiden with the Exile.

[R] Kreia and Atris's alternate lines - Kreia's alternate lines when talking to Atris suggest that she asked for the Exile's exile, and they discuss the Sith Holocrons that Atris had gathered.

[R] Handmaiden leaves with Kreia - After Kreia's discussion with Atris (or Handmaiden's fight) Kreia takes the Handmaiden to Malachor to prepare for Visas's arrival.

[R] Handmaidens Fight - Instead of the Handmaidens just dropping dead when the Handmaiden walks in, they were to fight each other. The Handmaiden can either kill them or incapacitate them.

[R] The HK Factory - HK-47 discovers the location of the factory and goes there during the attack on Telos. He is forced to find a way into the actual factory and before that, deactivate his self-preservation program. He can activate the HK-51s and destroy them, have them turn to his side, turn the HK-50s to his side and destroy the 51s, or just blow them all up. His actions determine the final fate of Malachor.

[R] Atton and Bao-Dur take note of surrounding obstacles - Minefields, sentry droids, and mercenaries, Bao-Dur and Atton take note that all are present and that the PC needs to get around them.

[NR] Lt. Yima's Mission - Yima, the one Grenn always talks about, was supposed to give the PC a mission to expose a corrupt TSF officer in the Czerka docking bays. Probably connected to the alternate docking bays that can be seen.

[NR - Lord of Hunger's patch] Batu Rem of the Genoharadan - the false Batu Rem is actually a Genoharadan disciple and makes it perfectly clear when he attempts to kill the PC.

[NR - Lord of Hunger's patch] Bounty Hunters of the Genoharadan - Luxa's Bounty Hunter contacts are actually Genoharadan agents hunting the PC.

[NR - doesn't make sense] Bao-Dur's return to Citadel Station - Bao-Dur was supposed to take the PC back to Citadel Station and then it'd be there that he'd track the Ebon Hawk to the polar ice cap instead of going through the Czerka base.

[NR] Czerka takes control - Czerka was to completely take over the modules, threatening the Ithorian herd. The PC is supposed to get to the communications station and call for help since the TSF can't do anything else. Probably connected to Jana Lorso's lines about taking over Citadel Station due to Onderon's succession from the Republic and because of that, Lorso lies to Citadel Station that the Telosian Council has entered an anti-Republic treaty with Onderon.

[NR] An option to see Carth - PC had the option of denying Carth an audience after saving Telos.

[NR] White/Black Corruption - Originally, Atris was supposed to be clad in black robes during the final sequences, as well as the corrupted Handmaidens. This was cut because it would be odd for Atris to conveniently have Sith/Dark Jedi Robes lying around.

[NR] Corrun Falt's Plan - Infiltrating the main frame was not always an Ithorian quest. But the PC was supposed to learn from Corrun Falt that he had planned on exposing Lorso's dirty dealings himself, if PC had sided with Czerka. PC can help or expose Falt to Lorso. Exposing Falt to Lorso will result in Falt attacking the PC but then the Czerka guards kill him anyway.

[NR] Come, Last of the Handmaidens - The player was supposed to be the one to kill the Handmaidens and as a result, the Last attacks after killing Atris. Dark side option.

[NR] Atris' Promise to her servants - Provided the player follow a certain path of dialog after the Handmaiden is beaten by Atris, Atris informs the Exile that she promised that the Sisters may kill him for harming Brianna. The Handmaiden sisters attack the Exile.

[NR] Attack! - Player had the option of killing all the Handmaidens during the first visit to the Academy.

[NR] Atris exposition - According to writer Chris Avellone, Atris was supposed to have two other cut-scenes in between planets.

Dantooine

[R] Azkul Spies on the Militia - Right before the Battle of Khoonda (if player sides with Khoonda), Azkul will tell a trooper to tell him what he sees. They see the militia mobilizing. Azkul orders the captains to prepare their men.

[R] The Attack on Khoonda - Battle of Khoonda was supposed to be larger then what is in the game currently. Including mines disabling/planting. Player would actually get to fight outside Khoonda, defending one of the entrances or simply attack Khoonda with Azkul (where you'd kill Zherron). Then it'd move into Khoonda. Also, the player would deploy squadrons of troops to defend the administrator's door, the back door and the front door, based on their skills.

[R] Kreia talks of the Enclave - when approaching the Enclave, Kreia is supposed to chime in about how you are to gather the Jedi here. Then again when the PC sees the rebuilt Enclave.

[R] Suulru's Thief Problem - Instead of Jorran giving Suulru a bad deal with a vaporator, Suulru would have a problem with a thief stealing his farming equipment, thinking it's the salvagers. When completing the quest, the player can convince Suulru to change his ideas about the Jedi and how they messed up Dantooine.

[R] A Lost Padawan - Kaevee, the thief from Suulru quest, is here, master of the laigreks. The player meets up with her and can either turn her to the dark side, kill her, or tell her to seek out real Jedi; not the mysterious holocron that she threw into the ruins before.

[R] Kreia taunts each master - During the Masters infamous speech about how they must cut the Exile off from the force, Kreia comes in as usual and throws them back. However, after she drains them, it's not over. Kreia was to ask each master how they could not have felt the echo and how close they were to giving up the Force but they failed. Kreia puts each of them in a crush, thus killing them.

[R] Atris' absence- Brianna is supposed to arrive somewhat earlier, during the meeting and ask Kreia what was going on. She looks into the chamber and notices that Atris is not present and wonders why. She realizes Kreia is evil.

[R] The Exile reads party members minds - When asked if he could not sense his party member’s thoughts, the party member with the Exile were supposed to have their mind read.

[R] Visas's involvement - Visas notices Kreia is evil. After Kreia goes attacks player or masters, Kreia asks her to take her to Nihilus.

[R] Disciple's proper greeting - When the PC enters the library in the Enclave and meets Mical, Mical will joke about becoming laigrek meat and how he is a self-styled disciple of knowledge. He would also explain exactly why he was in the library - due to laigreks coming at him in a full group.

[NR] A Bounty for Vrook - Originally, the player could capture Master Vrook and Azkul would send him to Nar Shaddaa.

[NR] Gerevick's Plans - Gerevick is supposed to contact someone inside Khoonda as the Exile eavesdrops. Presumably about how the Exile showed up and the threat to his claim on the dead salvagers in the Enclave.

[NR] Disciple's Hidden Holocron - Disciple takes the Exile into a hidden, locked room in the Enclave and displays a holocron as well as recording of when the Exile left for the Mandalorian Wars, leaving a padawan without a master behind.

Nar Shaddaa

[R] Bao-Dur's old friend - Tien Tubb and Bao-Dur were once friends and worked together in the Mandalorian Wars in a Republic ships hangar bay. Bao-Dur recommends that Tien changes the Ebon Hawks transponder codes.

[R] Atton Doesn't Wait - When the Exile has gone off to meet Visquis in the Jekk'Jekk Tarr, if the player has low influence with him, he will not rush off to meet with her to tell her to be careful but instead just stay by the Ebon Hawk and leave the other party members there while he goes to the cantina.

[R] Fighting to the Docks - After Atton has been attacked by the Twin Suns, he and two other party members attempt to rescue the Exile. The three would fight bounty hunters to the docks where they would meet up with Mira.

[R] The Zhug brothers' Plan - The Zhug Brothers discuss the Exiles meeting with Visquis and plan an attack on the party members. When the player goes to rescue the Exile from Goto, the leader tells the others to follow the Ebon Hawk.

[R] Goto and Vogga - When entering Vogga's chambers, Goto comments that he should stay outside.

[R] More then one Jedi on the moon - If Disciple or Kreia was in the party when Mira spied on the Exile, she'd make note of them.

[R] Return of B-4D4 and T-1N1 - The pair from Telos Czerka Corp now guard the entrance to the room with the transponder codes. T3 attacks T1 and B-4D4 is grateful for letting him leave.

[R] Opo Chano's Debt - When arriving in the slop house, Chano is supposed to be challenged by thugs for not paying his debts on Citadel Station. This happens when the Exile helps Chano get off Citadel station in the Czerka plot.

[R] Fassa is a Toydarian - Fassa was probably originally supposed to be Quello, the Toydarian who greeted the Exile at the landing pad. And then at the docks, be the overseer instead of the Twi'lek.

[R] Hanharr Broken - If Hanharr was the party member instead of Mira, then Hanharr would be found in the apartment in an incapacitated animation with Kreia looking down at him.

[R] Sold or left? - If T3 was not sold to Kodin, then Atton would have said "What kept you?" when T3 returned from Vogga's warehouse.

[R] Fighting back to the landing pad - When the party members meet with Mira after the Exile has been captured, the Gand will attack them as they try to get to the landing pad to change the ID signatures.

[R] Hussef's True Form - Hussef was supposed to have the appearance of a much elderly man with white hair instead of a generic male with red hair.

[R] A rude little man - An NPC is supposed to try and score with a Twi'lek who attempts to shove off his efforts. Exile steps in to stop the man.

[R] Find the Gand Quest - A Sullustan in the Gand section of the Jekk'Jekk Tarr: find the name of a great Gand warrior. Options were to lie to the Sullustan, find the Gand (with a high awareness) and then refuse to tell the Sullustan due to the Gand's request or tell the Sullustan anyway.

[R] Mira's escape from the Jekk'Jekk Tarr - Instead of the Exile killing Visquis, it would be a party member and then Mira would lead them out of the Jekk'Jekk Tarr into her safe house. Also, Mira was to be held in some cell in which she says that Visquis will execute her, and where the party member would rescue her.

[R] Kreia (speaking to Hanharr about another life debt) - Additional line from Kreia "The screams of your tribe of primitives, the scene of lying blinded with the huntresses' blaster at your skull, I shall make it so that is all you hear and see for the rest of your days."

[R] Goto's Orders - Goto will command his droids not only to activate the mines but raise the force shield, poison them and deploy guard droids. And finally, Goto notices the bounty hunters on his ship and gives the self-destruct order.

[R] Time to abandon ship! - When the Bounty Hunters appear on Goto's vessel, Goto makes note of them and says it's time for him to take his leave. Also, HK-50s were supposed to be among the bounty hunters there. As well as more Zhug brothers (where the PC can gloat about killing them on Dxun)

[R] Adana - Adana thanks the Exile in the main refugee quad when she is returned to safety instead of not appearing at all.

[NR - Lord of Hunger's patch] Vossk and the Genoharadan - Vossk makes references to the Genoharadan being on the Smugglers Moon.

[NR - Lord of Hunger's patch] A Dead Exile - Dessicus (Genoharadan) blows up the Jekk'Jekk Tarr and the party thinks the player is dead. Visas or Kreia will say that the betrayals will start to mount between the Sith.

[NR - possibly Lord of Hunger's patch] Zez-Kai Ell's Rescue - Since Dessicus was originally supposed to be in the Jekk'Jekk Tarr (instead of Visquis) and he was supposed to set off an explosion. Zez-Kai Ell rescues the Exile from an explosive death, though the party still thinks the Exile is dead.

[NR - doesn't fit in the game's plot] Mira and the Exile plan things out - Mira, instead of knocking the player out, will explain Zez-Kai Ell early and have the Exile go in first instead of her stealing the environmental suit.

[NR] Atton's Lap Dance - Atton was supposed to receive the Star Wars equivalent of a lap dance - a neck massage. Also, Atton is supposed to do sort of a confession of his "confused, stupid" love for the female Exile. During this scene, under the right circumstances, Atton instantly knows they are assassins from the clothes and concealed weapons.

[NR - not enough dialog] Spa Treatment at the Jekk'Jekk Tarr - The Twi'leks were supposed to be like the Twi'lek slaves at Davik's estate and offer steam baths and massages.

[NR - doesn't fit in the game's plot] Environment suit stays on - The player would have the option to leave the environment suit on when speaking with Visquis. This exchange was moved to the arena to replace the Genoharadan. Visquis later would be able to capture the Exile and order the Ubese to take him to Goto.

[NR - not enough dialog] Magic Eight Ball - In the Jekk'Jekk Tarr, there was to be a Weequay who had an orb where you can ask questions.

[NR - Lord of Hunger's patch] Dessicus of the Genoharadan - Obviously, the Genoharadan would be the organization beneath the Jekk'Jekk Tarr. Dessicus will challenge the Exile. After they fight, Dessicus blows the Jekk'Jekk Tarr up.

[NR] Threatening Goto - When stumbling upon the control center, the player threatens to use a certain skill to dismantle his vessel, however, Goto says that his droids will just turn off the oxygen.

[NR - Lord of Hunger's patch] Genoharadan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the Genoharadan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern.

Dxun

[NR] An Option to see Mandalore - Instead of player just killing the Mandalorians if he doesn't want to meet Mandalore, the PC has an option of leaving them alone.

[NR] Controlling the beast - somewhere within the tomb of Freedon Nadd, a scene where the Sith is controlling a beast and onlookers wonder how it's possible.

[NR] Kreia goes to the tomb - Kreia was originally supposed to be allowed to join the party that goes to the tomb. Cut so that it'd make sense with the Tobin scene in the Onderon Royal Palace where Kreia reveals the hiding place of the Jedi.

Onderon

[R] Vaklu's Entrance - If the player sides with Vaklu, then he should not have been waiting in the throne room but after the beast is dead, he arrives and runs to defeat Talia. Kavar rushes in to stop him. PC stops him. The options here are much more lenient to the light side in which the PC has the option of saying "Onderon would be better off".

[R] Kadron's Fall - If the player sides with Vaklu, then when the PC arrives in the room where Kadron is then he will defend the terminal with his life.

[NR] The Sith Revelation - If the PC sides with Vaklu, the Sith will notice that the beasts no longer obey them. The Sith order Vaklu's death for the betrayal.

Korriban

[R] Party cannot enter - Before entering the tomb of Ludo Kressh, a party member chips in about not being able to move.

[R] Apathy is death! - Currently, only Atton, T3, Bao-Dur and Disciple/Handmaiden/Visas appear in the tomb. Originally, all the party members were to be there to either defeat Kreia, or attack you.

[R] Attacking yourself - At the end of the tomb after, before or during, the PC faces Revan, the PCs doppelgänger is also supposed to attack you. The doppelgänger has no Force powers but a considerable amount of strength. Currently, the copy merely stands there, then fades away after you enter the room.

[NR] Dustil Onasi - The dead Jedi in the tomb was supposed to be none other than Dustil Onasi. He was to be insane and then attack the PC.

[NR] Dvakvar Grahrk - There was originally going to be a Devaronian Jedi named Dvakvar Grahrk slowly turning to the dark side that was to join your party, but was later replaced by Disciple.

Ravager

[R] Tobin's message - Tobin arrives on the Ravager after Onderon and informs Nihilus about the Jedi at Telos to feed on.

[R] Nihilus Fight expanded - Nihilus raises Visas and the PC up. PC then has the option of becoming his apprentice (lie or not). If lie then the PC and Visas attack Nihilus. If truth, PC turns on Visas and kills her. Either way, PC fights Nihilus. When Visas does die, Mandalore chips in with some dialogue and the PC can just leave her to die alone or mercy-kill her.

[R] Mandalore and Visas - Mandalore and Visas tell each other not to betray each other. Later, Mandalore is hurt and Visas heals him and Mandalore tells all about what Revan did to him.

[NR - Lord of Hunger's patch] Fragile Alliance Falls apart - After Sion discovers the Exile is 'dead', he confronts Darth Nihilus on the Ravager. Sion claims that he is more powerful and never needed Nihilus's help. Nihilus, in anger, shows Sion that he is the more powerful one.

[NR] Originally the player was allowed to leave the Ravager without replacing the broken proton core. This results in the Ravager crashing into Telos IV and exploding.

M4-78

[NR - Stoney's M4-78R/M4-78EP] Whole planet. However, some of the quests from M4-78 were moved to other planets in the game, such as the shuttle-docking puzzle on Nar Shaddaa or Goto's Yacht.

Malachor V

[R] Spare me? - Kreia puts Sion into a force choke and shows him that his strength is as meaningless as the strength of her cut-off hand.

[R] Sion reports the Exile's arrival - After crash landing on Malachor V, Sion goes to Kreia and tells her that the Exile has arrived. Kreia tells Sion to bring her/him before her.

[R] HK-47's interference - Depending on the choices in the HK factory, HK-47 shows up during the Remote/Goto confrontation. Either the HK50/51s come in and then HK blasts Goto or Goto would have taken control of HK and then HK would have blasted the Remote.

[R] Atton's Grudge - Atton tells the Disciple how he lost what mattered to him. Disciple and Atton fight. Triggered by Atton's alignment.

[R] A powerful crystal - When entering one of the cells, the player can find a crystal of a dead Jedi.

[R] Handmaiden's Grudge - Handmaiden tells Visas how she seduced the Exile. Handmaiden/Visas fight. Triggered by whatever happened on the Ebon Hawk (if Handmaiden became angry at PC)

[R] Two Paths - When the PC enters the academy, Kreia tells Sion of the PCs choices to save the party or just slaughter the way to Kreia.

[R] Atton and Darth Sion - Atton and Darth Sion fight (player controlled). If wins, Atton lives. If lost, Atton was to have his arm chopped off and then Sion would torture him. Triggered if Atton is LS.

[R] Atton's Death - Should Atton have lost to Sion, Atton dies in the players arms. Both male and female though the female version, he confesses his love.

[R] Atton lives - Atton can live if he won the fight with Sion. He and the PC simply leave the Trayus Core together.

[R] Handmaiden/Visas want to go - Handmaiden or Visas ask if she can go with the Exile wherever he is going. However, the PC tells them that they cannot.

[R] The Party Attacks - The party plan an attack on Kreia. They attack Kreia who disposes of them easily after taunting them a bit.

[R] In the Trayus academy - On the map under the start menu, the doors leading to the "Trayus Crescent" are labeled as "Trayus Prison Cells".

[NR - GenoHaradan or M4-78EP] Sion travels to the Smugglers Moon - Sion announces that he will travel to the Smugglers Moon (while observing a hologram of the Exile) himself to see if the Exile is truly dead.

[NR] Mandalore walks the taboo world - Visas and Mandalore were supposed to walk Malachor V together based on the loading screen to module 901MAL.

[NR] What Mandalore knows of Malachor - The player was once supposed to be able to take party member(s) with her to Malachor. The player could ask Mandalore what he knows of the planet. If player should "warp" to 902MAL with Mandalore in the party in a different location in the game, then it is still possible to hear his response.

[NR - lack of animations] Hanharr and Mira - Hanharr was to slam Mira into the rock wall before their fight. If Mira was a Jedi, then Hanharr makes note of it and how the gray female told him that she claimed the title Jeedai. After the fight, Mira can ask Hanharr to lead her to Kreia. Hanharr says he will do so though he believes that Kreia will kill Mira and thus end both of his debts.

[NR] Leaving the Republic to die - Another choice for the PC was to leave Malachor V and then leave the Republic to die.

[NR] Darth Traya is Atris - Instead of Kreia being at the core, it'd be Atris in her dark robes.

[NR - lack of animations] Hanharr's Sacrifice - Presumably, if the player has Hanharr in the party and Malachor V is being destroyed, Hanharr would throw the player onto the Ebon Hawk. Hanharr would then die with Malachor V (which players and fans may remember as Chewbacca dying a similar death to save Anakin Solo).

Miscellaneous

[R] "You look... different than the other women here." - There are things left in the game's programming, to suggest the Handmaiden Sisters were supposed to look different than Brianna.

[NR - possibly M4-78EP] Bao-Dur's sacrifice - In the released audio demo, one of Bao-Dur's lines is "Make my sacrifice matter". Presumably, Bao-Dur dies at some point near the end-game.

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народ,чтот я уже запутался...чтоб поиграть с более-менее контентом,без особых багов...что на что надо ставить..?)

п.с как это что-то ведет себя с репаками?

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В шапку что ли это сообщение поставьте.

Я делаю по этому гайду, так сказать :)

http://www.bioware.r...914#entry749914

Upd инфы небольшой:

Доставил все патчи, как описано вышел - но в самом последнем поставил еще патч на широкоформатное разрешение. Да вот беда, патч успешно ставится, но фактически в игре нужное разрешение не включается. Причем в прошлый раз, когда ставил все моды на дефолтную версию (без офиц. патчей) такой проблемы не возникло. Правда я еще и ксеноновские текстурки не ставил...

У вас с этим как? А то может после долгих мытарств у меня просто голова уже не соображает и упустил какую-нибудь мелочь..

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Кстати,а нет ли рестора 1-го котора? ну там 2 этаж базы вулкаров,3 концовка и т.д?

п.с поставить ресторы и моды сложнее чем пройти игру стало()

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Да уж не говори, игра в игре)

Сейчас буду пробовать ставить рестор контент снова на дефотную (без официальных патчей) версию. Если будет работать вайдскрин - сообщу. И буду проходить помаленьку. При возникновении критических багов отпишусь.

udp: все работает как было описано выше.

Так что пусть повторюсь - но делаем следующим образом:

1. Ставим игру по дефолту (не репаки, не русские версии и т.п.)

2. Ставим офиц. патч до версии 1.0б.

3. Закачиваем хайрез видео и звуки,+ русские видео, если хочется.

4. После чего устанавливаем контент мод 1.7.

5. Тут же фикс на него.

6. По желанию патч ксенон, как в посте, на который я давал ссылку выше. ВАЖНО! Нужно лишь содержимое патча, так что ставьте НЕ в каталог игры, а просто куда-нибудь. Оттуда берем файлы .tga & .txi (mdl, mdx). Все это в папку Оverride в каталоге игры.

7. Файлик, который нам любезно предоставил Томммм (http://www.bioware.ru/forum/index.php?app=core&module=attach&section=attach&attach_id=42457)

8. По желанию вайдскриним прогой (утилита для поддержки разрешения широкоформатных мониторов 16:9, 16:10) каталог с игрой. http://www.widescreengamingforum.com/downloads/uniws.zip

9. Ставим русификатор.

10. ИГРАЕМ :)

Дам знать, если будут критические баги.

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Более организованный и актуализированный на данный момент ченджлог версии 1.8 from Hassat Hunter:

Global Fixes

* Incorperated Kreia Green Robe Fix by VarsityPuppet (with fix for Dantooine issue!)

* Incorperated Peragus Sion Arrival Ingame Cutscene by Zbyl2.

* Dialog.tlk file; a whole lot of miss spellings and VO mismatch errors corrected (too much to list).

* Modified random loot system. This fixes the issue with robes, droid headgear, "rare" loot on higher levels and some others. Also randomnised the color of a lightsaber (crystal) drop, instead of having it based on level.

* Most droids throughout the game (excluding Peragus for balancing reasons) now drop droid-specific itemry.

* Fixed Zabrak Vibroblade issue.

* Fixed Bao-Durs "do I have all lightsaber parts" quest requirement.

* Adds the missing 000_T3_Astro_Fix to the globalcat.2da file.

* Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessable).

* Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone during the entire scene.

* Hanharr was lacking VO in his "random good" responses.

* One of Hanharr's -INF was given to Disciple instead. Fixed.

* Added a few missing loading screens.

* Disciple; Added several female Revan lines scavenged from 610 disc_enc.

* Several other gender conflicting Revan/exile lines fixed thanks to VO splits by Sith Holocron.

* Applied a fix to Disciple so the option "I want to use your medical skills" does not dissapear when asking 'what do you do again'.

* Goto: Fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the influence check. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Added "There is nothing more to be done. Events will now take their course." when appropriate.

* Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face."

* Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals.

* Remote now has VO when talked to outside the Ebon Hawk.

* Corrected proper Main Menu with easter eggs enabled (instead of Sion).

* Added a few reminders to visit Geeda (with XP-awards!), that were missing from vanilla TSL.

* Fixed some issues with Kreia's first "evil" response;

** Learning from her now balances out (-8, +8) instead of giving a -7 penalty (-8, +1).

** Now gains +INF from Mandalore if he's in the party.

** Bao gets -8 instead of +1.

** Handmaiden gets -8 instead of +1.

** Disciple gets -8 instead of +1.

** Visas now gains +INF.

** Mira now looses -INF.

** Hanharr now gains +INF.

** HK-47 now gains +INF.

** G0-T0 now gains +INF (even though his dialogue suggests otherwise, but all other DS acts give +INF).

** T3 now looses -INF.

Peragus/Harbinger

* Added the missing 1.7 files for Peragus.

* Fixed a double XP issue with the medical supply door (101PER).

* Restored a missing hololog from the maintenance officer.

* Fixed an issue with the background music still playing during the Sion in Koltotank scene

* Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past).

* Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest).

Ebon Hawk

* Fixed Kreia's skill lesson to match written text.

* Updated Atton, Mira's,Visas’s and BaoDur’s training stuff after becoming a Jedi.

* Fixed infinite DS-exploit concerning fighting with Handmaiden.

* Fixes a convo-break with T3.

* Restored proper requirement of Kreia's Hanharr lesson.

* Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic.

* Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira.

* "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens.

* Disabled background music when the Red Eclipse board the Ebon Hawk.

* Disallowed skipping parts of the boarding cutscene (the camera move at the start).

* Fixed issue with [awareness] line and Kreia responses during first Disciple cutscene.

* Restored post-Peragus Atton talk about the galaxy map.

* Added Dxun repair-cutscene

* Added pre-Malachor cutscene

* Visas; After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters.

* Visas no longer remains hurt after the lightsaber training is over.

Telos

* TSF will now try to intervine if the Sullustan is assaulted.

* Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod

* Fixes camera angle when Bao/Atton speak their lines about the minefield.

* Added floating mines when HK50’s say “prepare the mines”.

* Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation.

* Fixes a few minor issues with the Handmaiden sister dialogue.

* Handmaiden now responds differently to the PC depending wheter or not she killed her sisters after the Atris confrontation.

* Re-added Atris theme to her introduction, without the music-clashing of 1.4 though.

* Fixed subtitle dissapearing too soon in geno.dlg (weapon exchange).

* Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface.

* Military Complex Czerka Twilek now runs to exit before vanishing.

* Fixed a line being skipped when assaulting the Twilek.

* Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). Now it displays always.

* Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways).

* Now Bao does turn a few times to the console when required . Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around.

* Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end.

* Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this)

* Fixed wrongly applied dialog for Onderon Soldier (onddoor instead of ondsold).

* Fixed line-order for Handmaiden, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines.

* Allowed the player to persuade the Ithorian for the smuggling quest if Czerka's path was chosen without visiting Lorso (as previously it would be impossible to get in with that condition).

* Fixed quest-entry error for fuel saving quest if Vaklu's side was chosen on Onderon.

* Restored second sentry Bao-Dur (and Atton if available) comment.

* Modifications to the HK-Factory.

Nar Shaddaa

* Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all).

* Fixed teammembers seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously.

* Fixed facing of HK50's that attack after Goto's yacht.

* Added a couple of canisters and droids to the "new" area in the docks.

* Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way.

* Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it. Also fixed subtitle and duration issues with Bao-Dur's restored lines.

* Fixed if you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does.

* Removed some obsolete dialog lines after Goto's Yacht.

* Made some Visquis' lines skippable after Mira's/Hanharr's attempt at escape.

* Added "a_peace_serroco" to Force Persuasion option.

* Added Exchange option to a few convo options lacking it.

* Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery.

* Fixes a convo-break with T3 and lacking VO (repairing speederbike).

* Fixes several timing, clairvoyance and wrong use of :: :: issues with Kreia's listen to Nar Shaddaa conversation.

* Sasquesh; Fixed a delay issue when getting a reward for forcing Nadaa into slavery.

* Fixed the Refugee Woes quest re-opening when persuading the Serocco to attack the Exchange after Refugee Woes was already closed.

* Fixed Refugee Woes re-opening if the Refugees surrendered themselves.

* Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead.

* Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have an unique one now each.

* Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your teammembers, unlike 600, 1000 or Force Persuade.

* Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana.

* The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have.

* Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 kreia's" issue.

* Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points.

* Geredi has a voiced blank line. Fixed now..

* Vogga; Fixes the camera position for a few added lines.

* Visquis in Arena: Fixed the Dark Side option being inavailable.

* JJT; Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone.

* Goto's Yacht: Fixed some restored dialogs, now it continues immediately, no more "pause" between individual lines.

* Console01/01b; Fixed all issues with "Droid command"

* Mira to Jedi cutscene; Fixed a skipped line, some turned around checks (non-conditional before conditional), a_givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open.

* Pazaak playing droid; Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team. Now they can appear without him.

* Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene.

* Zhug brothers no longer give away their healing packs during the teammate to docks scene.

* Fixed HK-50 being "passive", they now attack aggressively.

* Goto Yacht Droid Control; G0T0 lines (about 3) never ran since Goto isn't present causing the sudden end in the convo.

* Goto's Yacht count has VO lines, attached now.

* The Rodian patrons in the JJT can now talk (their lines were placed in the wrong module!).

Dantooine

* Fixes the random militia dialog to cycle through all responses (unless you have a lightsaber equipped) and eliminates the line about the Disciple once he is found.

* Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda.

* Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries.

* Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest.

* Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play.

* You can no longer ask Pato to join militia after the battle.

* Olddroid; Fixed 'skip' issues.

* The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion.

* Fixed the mechanic suddenly looking at 'invisible' instead of the player.

* If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added.

* Mechanic; Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot :().

* Fixed an Atton influence line that could never be triggered.

* 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid)

* Fixed various issues with the random dialogue breaking. 602 now uses the unused 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues.

* Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue.

* Fixed fighting Vrook giving 2 lightsabers.

* Sublevel: After camera is done you get new options for camera, no 4 second wait anymore.

* Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel.

* Fixed Kaevee dropping an upgrade part instead of lightsaber upon death.

* Added a 'check for any of the 3 droids' script in Akkeres dlg, giving an alternative line if true.

* The bug where teammates you had when joining Azkul still stand at the cave entrance is fixed.

* If Akkere dies during the Battle for Khoonda (being recruited) he dropped 99 Khoonda Militia Armors.

* Fixes a crash in Mandalore battle if it was just the Exile and Mandalore in party.

* Rebuild Enclave; Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. You no longer get Mira's speech if you have Hanharr. Also, all 4 possible mindread options can now appear wheter you're LS or DS, if you meet the requirements that is of course, not 2/2.

* Daraala now re-appears after having turned in the bodies, but without all the issues that gave in vanilla.

Dxun

* It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got proper feat so mines don't affect them.

* Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP.

* Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch).

* Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon.

* Gateguard & Kex; Added content with Mandalore in party.

* Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg.

* Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!).

* Tomb outside; Demolition check for perimeter sensor now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden.

* Meeting for the Tomb; Some teammates were not spawned in and added BaoDur can now be selected as “leader”.

* Restored 2 missing items in Freedon Nadd's Tomb.

Onderon

* Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur).

* Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag.

* Fixed Kavar returning to his console, and doing his computer use animation when clicked in the Throne Room.

Korriban

* Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door.

* Added quest entry for second vision. If losing to Revan, Kreia will now say "search the tomb you are in for exit" line.

Malachor V

* Improved the Kreia vs. the Party cutscene.

* Added line for Mira's cutscene.

* Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote.

*906MAL Changed the "save your Party" to add Mandalore and some lines (hopefully looks a little better now than just having your party run away)

*902MAL Fixed the requierment check for Goto to take control of HK47 (if no HK51's come to help)

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Весьма прилично.. :)

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А ссылку можно?:)и как сейчас ставить...по тому гайду но замениять 1.7 на 1.8 ?

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Помоему не было сказано, что версия 1.8 вышла в релиз.

Это всего лишь обновленный список изменений.

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Печально..ну чтож,будем ждать.

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И-за чего могут быть вылеты? Уже дважды такое встретил - в прологе, когда выкатываешься наружу корабля, и во время прибытия на Нар Шадда, видимо, во время какого-то ролика на яхте ГО-ТО. Если первое можно было пропустить, то второе стопорит игровой процесс. Устанавливал всё по этой инструкции. При установке официального патча происходила какая-то ошибка, не находились какие-то файлы. Может быть, это всё из-за недоустановленного патча. Так вот. можно ли без него обойтись?

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Когда начал играть, то были как раз вылеты в самом начале на Перагусе с установленным официальным патчем. Но имели бессистемный характер.

Советую поставить официальный патч. Сейчас играю с ним, прошел уже Перагус, Телос, Дантуин и Нар-Шаддаа - пока все ок.

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Такой вопрос: по привычке не стал активировать НК до конца Нар Шадда. Очень удивился, когда он мне дал квест на поиск трёх групп НК-50. Во время месилова на Нар Шадда этих НК было крайне много. Помнится, и на Телосе я встречал партию убийц. Интересует вот что: смогу ли я найти в галактике три группы НК-50 уже после прохождения Нар Шадды и Телоса?

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Такой вопрос: по привычке не стал активировать НК до конца Нар Шадда. Очень удивился, когда он мне дал квест на поиск трёх групп НК-50. Во время месилова на Нар Шадда этих НК было крайне много. Помнится, и на Телосе я встречал партию убийц. Интересует вот что: смогу ли я найти в галактике три группы НК-50 уже после прохождения Нар Шадды и Телоса?

По идее должен. Я играл на 1.5, помню и на Дантуине пару пачек нашёл, и ещё где-то (то ли на Ондероне, то ли ещё где, не помню), но другое дело, что там они спаунились иногда рандомно, а это кажись пофиксили. Но теоретически если пройдены только две планеты, то их ещё должно хватить.

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Блин, дико не хочется несколько планет потом перепроходить... Ладно, рискну, что уж...

А, кстати, НК должен в моменты столкновений в пати присутствовать?

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Должен. Он если, найти и убить нужное количество НК-50, после последнего нападения захватывает одного из них в плен, и с помощью пыток выясняет где находится фабрика.

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Только не забываем, что в момент стычки с очередным паком дроидов HK будет на время "выпадать" из партии и в сражении участия не принимать, ибо сельф-презервэйшен.

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(изменено)

Вот же блин... А у меня с НК-47 влияния никакого нет, квест он мне соответственно не давал - но в пати с ним уже 2 раза дроидов убивали...

Вопрос: без взятого квеста все эти совместные убийства абсолютно ничего не значат? И соответственно, отыгрывая на всю голову положительного перса фабрики не видать как своих ушей?

Добавлено:

Прошу прощения, разобрался. Здесь не на влиянии квест построен, а на реплике. Когда НК цитирует какого-то твилекка, нужно попросить его повторить цитату вновь. Тогда он спросит зачем и появляется строчка о том, что на перагусе было найдено устройство для записи голоса и НК пояснит, что данное устройство было его деталью, может принимать сигналы и с помощью него он может отследить сигнал с фабрики дроидов. Тут и дается задание на убийство 3 отрядок НК-50.

Тирто, не переживай, на Дксане точно есть стычка с ними. И думаю на Ондероне будет не одна - их вообще очень много стало :) На каждой плане по 2-3 минимум :)

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Тирто, не переживай, на Дксане точно есть стычка с ними. И думаю на Ондероне будет не одна - их вообще очень много стало На каждой плане по 2-3 минимум

Угу, сам уже на Ондероне. На каждой сюжетной планете встреч с НК-50 ровно по две штуки (кроме Нар Шадда - там их вообще до чёртиков).

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не обязательно для этого квеста наличие НК в группе, я получил доступ и без НК в группе, просто захватил одного НК и на корабле он выпытал все что надо, единственное что пока проходить кест не дает на заводе. Я прошел Тарис, Нар Шадда и Ондерон

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единственное что пока проходить кест не дает на заводе. Я прошел Тарис, Нар Шадда и Ондерон

Когда прилетишь на Телос защищать его от армии Нигилуса, тогда НК-47 отправится на завод дроидов. Всё произойдёт по сюжету.

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Как сделать так, чтобы НК-51 за меня стали? Как сохранить их производство?

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Помоему надо изначально идти сразу к ним и перепрограммировать их терминал, если сразу пойти к 50-м, то они потом поблочат систему, и консоль 51-х станет недоступна, после чего их можно будет только зашатдаунить, как и других.

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(изменено)

Народ..я понимаю,что за тупые вопросы нужно резать лайтсабером,но все же,где на том сайте 1.7 рестор?

нашел только 1.6....

и где лицензионный патч c патчем от Ксенон?

хочу поставить,пройти без вылетов,а найти не могу :).(мб чуть невнимательно читал...)

Не серчайте ситхи добрые,бедный джедай запутался в поиске истины(

Изменено пользователем PINHEAD

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мб дико туплю,но это этот (TSL Patch (U.S. Version) (1.0b)) патч имееться в виду,в гайде по установке ?..

Если что сильно не бить,после пары бессоных ночей с этой дол....й курсовой,можно тупить и не так....

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