Update #1 Changelog
Added random encounter functionality and ten random encounter maps
Added harvesting and harvesting locations on the area map
Added fishing locations on the map (fishing pole item is not in current build, but we’ll see about patching that in soon)
Added ally inventory management on shelter storage screen
Added healing over time for characters inside shelter
Added a button on the job board to pass time
Added GUI for choosing # of parts that are assigned towards repairing fence, and made them be used immediately, and refunds parts if everyone is removed from task
Fixed a crash that reported “none of the directions match”
Fixed a soft lock happening during zombie movement
Fixed a soft lock that occurred when loading a save from the main menu
Fixed an issue where a zombie’s turn would be skipped
Fixed an issue where zombies would get up after knocking someone down, move to another square, and then feast on empty square
Fixed an issue where zombies wandered a bit before moving to enemy
Fixed a soft lock occurring in the code related to allies following player
Fixed noise so that it degrades over time more appropriately
Fixed a bug where fence repair progress was lost if you left the shelter after assigning a job and returned before the job was completed
Corrected spelling of Abilene on area map
Fixed issue where knockback after knockdown caused zombies to feast on an empty square
Fixed an issue where bodies T-posed upon returning to a visited place
Fixed a soft lock where console reported “teleporters graph has too few nodes”
Fixed problems with drag & drop functionality on inventory screens
Fixed issue where hitting Esc. while in inventory screen took you to menu instead of exiting GUI
Fixed a crash bug that occurred when attempting to quick save in shelter inventory
Fixed a soft lock occurring when stunned / downed enemy was surrounded
Fixed a bug where reloading a save incremented the counter on # of visits to an area
Fixed a crash where reloading a save after dying from exhaustion crashed the game
Fixed a bug where morale-reducing items are automatically stocked
Fixed some blocking issues
Fixed a bug where medical items (gauze, painkillers) could be equipped directly rather than loaded in satchel
Other small fixes here and there.
Приятно видеть что люди работают.
И все же где моя кастомизация... Брайн уныл.