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DJ_Kovrik

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  • Публикаций

    165
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Информация о DJ_Kovrik

  • Звание
    Уровень: 5
  • День рождения 24.07.1985

Контакты

  • Сайт
    http://tes.riotpixels.com/
  • ICQ
    344444444

Информация

  • Пол
    Мужчина
  • Город
    Краснодар

Посетители профиля

2 598 просмотров профиля
  1. DJ_Kovrik

    Ведьмак / The Witcher

    В статье не написано, что это Фрингилья, а лишь упомянуто что Mimi Ndiweni and Therica Wilson-Read as novice sorcerers Хочется надеяться, что это не подтвердится :D ПЛюс Фрингилья появляется только в пятой книге, странно было бы ее видеть уже в первом сезоне
  2. DJ_Kovrik

    Новости о Cyberpunk 2077

    Детали из EDGE Magazine "What we’ve seen of Cyberpunk 2077 so far suggests a sandbox city that easily outstrips the detail and quality of GTA V;" the studio refuses to use procedural elements in any of Cyberpunk 2077’s environment or quests. This time it’s not just talk – everything really is hand-crafted. “So Pacifica, it’s this super-dangerous territory where you’ve got people who are basically gangsters, and the Psychogangs rule this district. So violence is more predominant there. But you’ve also got these superrich districts like Heybrook, and we vary animations in a way that are connected to the districts.” Any stories, characters or themes that aren’t explored in depth in the main story are taken to be fully fleshed out in sidequests “We want to make sure that all of them are up to the standards of the main quest – that there’s nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don’t really like to do that. We want to make sure that every quest feels like a complete story in and of itself.” ' V pulls out a katana – which vibrates uproariously as it deflects enemy bullets – then slides along the floor on his knees like a six year old at a wedding to lop off a Maelstrom goon’s legs, our fingers tingle in response. ' Your chosen backstory unlocks specific sidequests from the off, while accumulated attribute points and biostats allow for a fluid class system There’s more choice to what we’ve just seen than is usually available in videogame quests: for instance, you could take DeShawn’s money and run at the very beginning, eschewing his mission but having to deal with the consequences later. You could make off with Stout’s eddies, too, although we presume you’d have to get the virus on the chip scrubbed off somewhere. “We don’t artificially limit ourselves,” Mills says. “Our philosophy for quest design is, ‘If the player can logically do it, then they can’. And if they can’t, then we have to come up with a damn good reason why.” "Right now our environment artists are populating a level with the assets, and they are not afraid of testing out new things. This is exactly what we need to stay open to, because personally I believe that The Witcher turned out that good – and why Cyberpunk will turn out really good – because we are not afraid of change.” Cyberpunk 2077’s quests have been designed to be kicked off at almost any point; you’ll be able to go to places and find items in Night City that are part of quests and pick up the trail of what’s going on here in a logical manner, without having to trigger the whole event sequence from a predetermined starting point. Cyberpunk 2020’s ‘cyberpsychosis’ mechanic, in which players who overly augment themselves with cyberware start to see a negative effect on their mental health, will form part of the game – though CD Projekt won’t go into details. As a quest designer, the Faustian bargain behind transhumanism is fascinating to Patrick Mills. “All the travails of the flesh fade away, and you become a perfect machine of chrome. But you had to buy those body parts from someone, and now you’re in debt to them; if you need parts, you’ve got to go to their store. You have this very utopian idea of being liberated by technology. And it’s like, not so fast – you haven’t solved the problems. The problems are still there, and technology actually makes them worse. ‘High tech, low life’ is one of Mike’s mottos. Hide
  3. DJ_Kovrik

    Cyberpunk 2077

    Она, Момот подтвердил
  4. DJ_Kovrik

    Cyberpunk 2077

    https://www.urbandictionary.com/define.php?term=jaina
  5. DJ_Kovrik

    Cyberpunk 2077

    Стриминг текста закончился и началась загрузка, онлайн 120к по слухам в 20:00 что-то будет
  6. DJ_Kovrik

    Cyberpunk 2077

    Наши потенциальные гг? (с) реддит
  7. DJ_Kovrik

    Cyberpunk 2077

    Послание вот тут более полное:
  8. DJ_Kovrik

    Cyberpunk 2077

    Сайт у них тоже обновился: https://www.cyberpunk.net/
  9. DJ_Kovrik

    Портреты для Pillars of Eternity 2

    Вот эту мадам пожалуйста Показать контент Hide
  10. DJ_Kovrik

    The Witcher 3: Wild Hunt

    Момот на что-то намекает
  11. DJ_Kovrik

    Kingdom Come: Deliverance

    Мод на сейвы, кстати, завезли уже
  12. DJ_Kovrik

    The Witcher 3: Wild Hunt

    Липсинк есть, работает только если в настройках игры выбрана английская озвучка.
  13. DJ_Kovrik

    The Witcher 3: Wild Hunt

    Нате вам еще скриншот из мода для "поностальгировать")) Показать содержимое Hide
  14. DJ_Kovrik

    The Witcher 3: Wild Hunt

    Пролог из W1 на движке W3 (фанатский мод)
  15. DJ_Kovrik

    Cyberpunk 2077

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