после долгих и мучительных правок конфига МЕ вышла такая картинка (которая нагружает 925й феном на 75-95%)
в целом изменения коснулись правок отображения текстур на дальнем расстоянии + включение 3.0 версии шейдеров и всего по мелочи(хотя над тенями особо не заморачивался).
включена правка морды лица Гарруса, но у меня при просмотре меню "отряд" он не то чтобы размыт , но как-то странно отображается=)
Protocol=unreal
Name=Player
Map=Entry
LocalMap=EntryMenu
TransitionMap=Entry
MapExt=SFM
EXEName=unreal.exe
DebugEXEName=DEBUG-unreal.exe
SaveExt=SFS
Port=7777
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=Engine.GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=RA
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.DefaultMaterial
TerrainMaterialMaxTextureCount=16
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseMusicSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=BIOC_Base.BioScout
DefaultPostProcessName=BIOG_V_FB_RenderStyle.Final_RenderStyle.RenderStylePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
AllowShadowVolumes=FALSE
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=True
ShadowFilterRadius=2
DepthBias=.030
MinShadowResolution=512
MaxShadowResolution=4096
ModShadowFadeDistanceExponent=.0
CameraRotationThreshold=20.0
CameraTranslationThreshold=4000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
BioColorChunkMaterialName=BioBaseResources.DisabledChunkMat
DefaultAreaEventHandler=BIOG_Global.BioDefaultAreaEH
WorldInfoClass=BIOC_Base.BioWorldInfo
FlushEveryLog=0
DisplayLazyLoadErrors=true
CheckVersion=0
CheckVersionPath=//sfx/Game/Main/UnrealEngine3/...
Xbox360BasePath=xe:\UnrealEngine3\
WorkingBranchName=SFX
m_BioLayerDetails=(Suffix="",Description="Non-layered",Color=(R=0,G=0,B=0))
m_BioLayerDetails=(Suffix="_LAY",Description="Scene Layout",Color=(R=192,G=192,B=192))
m_BioLayerDetails=(Suffix="_ART",Description="Art",Color=(R=192,G=143,B=0))
m_BioLayerDetails=(Suffix="_PLC",Description="Placeables",Color=(R=215,G=220,B=10))
m_BioLayerDetails=(Suffix="_DSG",Description="Design",Color=(R=84,G=221,B=0))
m_BioLayerDetails=(Suffix="_DS1",Description="Design-Alt1",Color=(R=84,G=221,B=0))
m_BioLayerDetails=(Suffix="_DS2",Description="Design-Alt2",Color=(R=84,G=221,B=0))
m_BioLayerDetails=(Suffix="_CIN",Description="Cinematics",Color=(R=84,G=221,B=0))
//+m_BioLayerDetails=(Suffix="_TCN",Description="Test Cinematics",Color=(R=84,G=221,B=0))
m_BioLayerDetails=(Suffix="_SND",Description="Audio",Color=(R=202,G=228,B=255))
//bEnableKismetLogging=1
m_SupportedLocLanguages=English
m_SupportedLocLanguages=French
m_SupportedLocLanguages=German
m_SupportedLocLanguages=Italian
m_SupportedLocLanguages=Spanish
m_SupportedLocLanguages=Polish
nGamerProfileSaveSize=1048576
CantRunRemotely=This program cannot be run remotely.
CantStartGame=Cannot start game
AlreadyRunning=This program is already running.
DuplicateInstance=Duplicate program instance
InvalidBuildTitle=Game Compromised.
InvalidBuild=Your game has been compromised. Please reinstall.
nInvalidBuild=0
CameraFOVThreshold=15.0
GesturePriorityToUpdate=0;
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=60
MaxSmoothedFrameRate=75
m_bPlayLogoMovie=0
m_bIsLogoMovieInterruptable=0
bUseTextureStreaming=True
bUsePostProcessEffects=True
bEnableBranchingPCFShadows=True
DefaultPackagesToLoadPerMap=BIOC_WorldResources
DefaultPackagesToLoadPerMap=BIOC_VehicleResources
PackagesToExcludePerMap=(MapName=BIOA_STA00,PackagesToExclude=(BIOC_WorldResources,BIOC_VehicleResources))
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.Physics]
NxTimeStep=0.02
NxMaxDeltaTime=0.333333
NxMaxSubSteps=5
NxRigidBodyCmpFixedTimeStep=0
NxRigidBodyCmpTimeStep=0.02
NxRigidBodyCmpMaxDeltaTime=0.333333
NxRigidBodyCmpMaxSubSteps=2
NxFluidCmpFixedTimeStep=0
NxFluidCmpTimeStep=0.02
NxFluidCmpMaxDeltaTime=0.333333
NxFluidCmpMaxSubSteps=2
NxClothCmpFixedTimeStep=1
NxClothCmpTimeStep=0.02
NxClothCmpMaxDeltaTime=0.333333
NxClothCmpMaxSubSteps=2
NxSceneInitialTimeStep=0.0
NxPrimaryInitialTimeStep=0.02
NxRigidBodyCmpInitialTimeStep=0.02
NxFluidCmpInitialTimeStep=0.02
NxClothCmpInitialTimeStep=0.02
NxSoftBodyCmpInitialTimeStep=0.02
NxPrimarySceneHW=False
//Package=DefaultUISkin
//Package=EngineMaterials
//Package=EditorMaterials
//Package=EngineFonts
ForceEnableCCD=TRUE
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=False
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=GUI_Target
Package=GUI_Redical
Package=BIOG_Humanoid_MASTER_MTR_R
Package=BIOG_V_Foot_Imp_basic_Z
Package=BioEngineMaterials
Package=EngineResources
Package=GUI_PC_Codex
Package=GUI_PC_ConversationWheel
Package=GUI_PC_DesignerUI
Package=GUI_PC_GameOver
Package=GUI_PC_Inventory
Package=GUI_PC_Journal
Package=GUI_PC_LoadSave
Package=GUI_PC_Loot
Package=GUI_PC_MainWheel
Package=GUI_PC_Map
Package=GUI_PC_ME_HUD
Package=GUI_PC_Message
Package=GUI_PC_RecordScreen
Package=GUI_PC_Settings
Package=GUI_PC_Specialization
Package=GUI_PC_Splash
Package=GUI_PC_Store
Package=GUI_PC_TeamSelect
Package=GUI_PC_WindowPop
[Engine.PackagesToForceCookPerMap]
Map=EntryMenu
Package=GUI_PC_AdditionalContent
Package=GUI_PC_CharacterCreation
Package=GUI_PC_Credits
Package=GUI_PC_Honors
Package=GUI_PC_MainMenu
Package=GUI_PC_ReplayCharacterSelect
Map=BIOA_NOR10_03_DSG
Package=GUI_PC_GalaxyMap
[Core.System]
MaxObjectsNotConsideredByGC=100000 // Set by debugf(TEXT("%i objects as part of root set at end of initial load."), NumAlwaysLoadedObjects);
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..\BIOGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\BIOGame\Script
FRScriptPaths=..\BIOGame\ScriptFinalRelease
CutdownPaths=..\BIOGame\CutdownPackages
CutdownPaths=..\BIOGame\Script
CutdownPaths=..\BIOGame\ScriptFinalRelease
ScreenShotPath=..\BIOGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
Suppress=Dev
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
MaxMiniLoadScreenTime=4.5 // 4.5 seconds - no mini load screen (loading message) should take longer than this.
MinAsyncLoadingProcessTimeHighPriority=0.03334 // 33 ms
MaxAsyncLoadingProcessTimeHighPriority=0.03334 // 33 ms
MinAsyncLoadingProcessTime=0.003 // 3 ms
MaxAsyncLoadingProcessTime=0.007 // 7 ms
//SizeOfPermanentObjectPool=30000000 // bytes = doesn't seem to play nice on PC version.
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Content
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\__Trashcan
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Script
Paths=..\BIOGame\Content
Paths=..\BIOGame\__Trashcan
Paths=..\BIOGame\TestContent
CookPaths=..\Engine\Content
CookPaths=..\BIOGame\Content
CookPaths=..\BIOGame\__Trashcan
ScriptCookPaths=..\BIOGame\Script
FRScriptCookPaths=..\BIOGame\ScriptFinalRelease
CookOutputPath=..\BIOGame
Paths=..\DLC\DLC_Sample\Content
CookPathsDLC_Sample=..\DLC\DLC_Sample\Content
CookOutputPathDLC_Sample=..\DLC\DLC_Sample
Paths=..\DLC\DLC_Caleston\Content
Paths=..\DLC\DLC_Caleston\TestContent
ScriptPaths=..\DLC\DLC_Caleston\Script
FRScriptPaths=..\DLC\DLC_Caleston\ScriptFinalRelease
ScriptCookPathsDLC_Caleston=..\DLC\DLC_Caleston\Script
FRScriptCookPathsDLC_Caleston=..\DLC\DLC_Caleston\ScriptFinalRelease
Paths=..\DLC\DLC_Caleston\__Trashcan
CookPathsDLC_Caleston=..\DLC\DLC_Caleston\Content
CookPathsDLC_Caleston=..\DLC\DLC_Caleston\__Trashcan
CookOutputPathDLC_Caleston=..\DLC\DLC_Caleston
Paths=..\DLC\DLC_UNC\Content
Paths=..\DLC\DLC_UNC\TestContent
ScriptPaths=..\DLC\DLC_UNC\Script
FRScriptPaths=..\DLC\DLC_UNC\ScriptFinalRelease
ScriptCookPathsDLC_UNC=..\DLC\DLC_UNC\Script
FRScriptCookPathsDLC_UNC=..\DLC\DLC_UNC\ScriptFinalRelease
Paths=..\DLC\DLC_UNC\__Trashcan
CookPathsDLC_UNC=..\DLC\DLC_UNC\Content
CookPathsDLC_UNC=..\DLC\DLC_UNC\__Trashcan
DLC_MoviePaths=..\DLC\DLC_UNC\Movies
CookPathsDLC_PRC_1B=..\DLC\DLC_PRC_1B\Content
CookOutputPathDLC_UNC=..\DLC\DLC_UNC
Paths=..\DLC\DLC_Mars\Content
Paths=..\DLC\DLC_Mars\TestContent
Paths=..\DLC\DLC_PRC_1B\Content
ScriptPaths=..\DLC\DLC_Mars\Script
FRScriptPaths=..\DLC\DLC_Mars\ScriptFinalRelease
ScriptCookPathsDLC_Mars=..\DLC\DLC_Mars\Script
FRScriptCookPathsDLC_Mars=..\DLC\DLC_Mars\ScriptFinalRelease
Paths=..\DLC\DLC_Mars\__Trashcan
CookPathsDLC_Mars=..\DLC\DLC_Mars\Content
CookPathsDLC_Mars=..\DLC\DLC_Mars\__Trashcan
CookOutputPathDLC_Mars=..\DLC\DLC_Mars
CookOutputPathDLC_PRC_1B=..\DLC\DLC_PRC_1B
ScriptPaths=..\DLC\DLC_PRC_1B\Script
FRScriptPaths=..\DLC\DLC_PRC_1B\ScriptFinalRelease
Paths=..\DLC\DLC_Vegas\Content
Paths=..\DLC\DLC_Vegas\TestContent
Paths=..\DLC\DLC_Vegas\__Trashcan
ScriptPaths=..\DLC\DLC_Vegas\Script
FRScriptPaths=..\DLC\DLC_Vegas\ScriptFinalRelease
ScriptCookPathsDLC_Vegas=..\DLC\DLC_Vegas\Script
FRScriptCookPathsDLC_Vegas=..\DLC\DLC_Vegas\ScriptFinalRelease
CookPathsDLC_Vegas=..\DLC\DLC_Vegas\Content
CookPathsDLC_Vegas=..\DLC\DLC_Vegas\__Trashcan
CookOutputPathDLC_Vegas=..\DLC\DLC_Vegas
SeekFreePCPaths=..\BioGame\CookedPC
Extensions=sfm
LocalizationPaths=..\BIOGame\Localization
SavePath=..\BioGame\Save
SuppressMeansUnsuppress=False
DisableLogging=False
Suppress=BioAudioLvl1
Suppress=BioAudioLvl2
Suppress=DevStreaming
Suppress=SquadAI
Suppress=WriteSaveObject
Suppress=ReadSaveObject
Suppress=BioSave
Suppress=BioCheatManager
Suppress=BioItemXModdable
Suppress=BioComplexAttributeImpl
Suppress=BioVFXInterface
Suppress=BioCharacterImporter
Suppress=BioAmbientConv
Suppress=BioLookAt
Suppress=BioMorphFaces
Suppress=BioStageSwitchCamera
Suppress=BioPropertyEditor
Suppress=BioTalentImporter
Suppress=BioInvalidArt
Suppress=BioPlayerSquad
Suppress=BioLevelUpSystem
Suppress=BioTreasure
Suppress=Scaleform
Suppress=BioItemImporter
Suppress=BioGamePropertyImporter
Suppress=BioGamePropertyConditionalImporter
Suppress=BioGameEffectImporter
Suppress=BioSaveGame
Suppress=BioInput
Suppress=BioShop
Suppress=BioGameProperty
Suppress=BioGameEffect
Suppress=DevAudio
Suppress=BioCrossLevelRefs
bEnableStreamingLog=FALSE
Suppress=ShowDebugCursor
Suppress=Rumble
Suppress=AppSwitch
Suppress=Gamepad
SeekFreePCExtensions=xxx
SeekFreePCPaths=..\DLC\DLC_UNC\CookedPC
SeekFreePCPaths=..\DLC\DLC_Mars\CookedPC
SeekFreePCPaths=..\DLC\DLC_Caleston\CookedPC
[Engine.Client]
DisplayGamma=1.6
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=ISACTAudio.ISACTAudioDevice
StartupFullscreen=True
EditorPreviewFullscreen=False
StartupResolutionX=1440
StartupResolutionY=900
UseVSYNC=True
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
EnableDynamicShadows=True
TextureLODLevel=3
FilterLevel=2
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=0.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=0.0
[ALAudio.ALAudioDevice]
MaxChannels=128
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[iSACTAudio.ISACTAudioDevice]
MaxChannels=128
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[ipDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[ipServer.UdpServerQuery]
GameName=SFX
[ipDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[systemSettings]
StaticDecals=TRUE
DynamicDecals=TRUE
DynamicLights=TRUE
DynamicShadows=TRUE
LightEnvironmentShadows=TRUE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=TRUE
DepthOfField=TRUE
Bloom=TRUE
Distortion=TRUE
FogVolumes=TRUE
EnableHighPolyChars=TRUE
AllowD3D10=TRUE
QualityBloom=TRUE
SpeedTreeLeaves=TRUE
SpeedTreeFronds=TRUE
OnlyStreamInTextures=TRUE
LensFlares=TRUE
FloatingPointRenderTargets=TRUE
Trilinear=TRUE
SkeletalMEshLODBias=0
ParticleLODBias=0
DetailMode=4
ShadowFilterQualityBias=0
MaxAnisotropy=16
ScreenPercentage=100
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
StaticTextureStreamingDistance=1
[TextureLODSettings]
//TEXTUREGROUP_Character=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_Effects=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_Vehicle=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_Weapon=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=2048,MaxLODSize=8192,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=8192,LODBias=2)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=8192,LODBias=2)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=8,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
[streamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\BIOGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\BIOGame\Script
EditPackages=PlotManagerMap
EditPackages=BIOC_Base
EditPackages=BIOG_StrategicAI
EditPackages=BIOG_QA
EditPackages=BIOG_Powers
EditPackages=BIOG_Design
EditPackages=OnlineSubsystemLive
EditPackages=BIOC_Materials
EditPackages=BIOC_WorldResources
EditPackages=BIOC_VehicleResources
EditPackages=PlotManager
EditPackages=PlotManagerDLC_Caleston
EditPackagesDLC=PlotManagerDLC_Caleston,DLC\DLC_Caleston
EditPackages=PlotManagerDLC_UNC
EditPackagesDLC=PlotManagerDLC_UNC,DLC\DLC_UNC
EditPackages=BIOC_BaseDLC_UNC
EditPackagesDLC=BIOC_BaseDLC_UNC,DLC\DLC_UNC
EditPackages=PlotManagerDLC_Mars
EditPackagesDLC=PlotManagerDLC_Mars,DLC\DLC_Mars
EditPackages=BIOC_BaseDLC_Mars
EditPackagesDLC=BIOC_BaseDLC_Mars,DLC\DLC_Mars
EditPackages=BIOC_BaseDLC_Caleston
EditPackagesDLC=BIOC_BaseDLC_Caleston,DLC\DLC_Caleston
EditPackagesDLC=PlotManagerDLC_Vegas,DLC\DLC_Vegas
EditPackagesDLC=BIOC_BaseDLC_Vegas,DLC\DLC_Vegas
EditPackages=PlotManagerDLC_Vegas
EditPackages=BIOC_BaseDLC_Vegas
EditPackagesContentOverridePath=..\BIOGame\Override
FRScriptOutputPath=..\BIOGame\ScriptFinalRelease
[unrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=EffectsMaterials
GridSizes[0]=1
GridSizes[1]=2
GridSizes[2]=4
GridSizes[3]=8
GridSizes[4]=16
GridSizes[5]=32
GridSizes[6]=64
GridSizes[7]=128
GridSizes[8]=256
GridSizes[9]=512
GridSizes[10]=1024
bEnableBranchingPCFShadows=True
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
[statNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[statNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=30
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
[ipDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[ipDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=..\BIOGame\SaveData
ProfileDataExtension=.ue3profile
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=1000
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=CylinderComponent
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=BIOEngine.ini
FilterOut=BIOEditor.ini
FilterOut=BIOInput.ini
FilterOut=BIOGame.ini
FilterOut=BIOUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=BIOEngine.ini
FilterOut=BIOEditor.ini
FilterOut=BIOInput.ini
FilterOut=BIOGame.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[Engine.GameViewportClient]
//+BioGuiManagerClassName=BIOC_Base.BioGuiManager
BioScaleFormManagerClassName=BIOC_Base.MassEffectGuiManager
LoadScreenTexture=BioEngineResources.Loading
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
[Engine.BioInis]
BioIni=GuiResources
BioIni=Credits
BioIni=Party
BioIni=QA
[D3DDrv.D3DRenderDevice]
MaxTranslucencyLayers=2
MaxTextureSize=2048
DisableHWShadowMaps=True
BIOPixelShaderVersion=ps_3_0
BIOVertexShaderVersion=vs_3_0
[DavidTestSection]
DavidTestKey=DavidTestValue
[stats.Art]
Light passes=2
Scene rendering=30 ms
Rendered triangles=100000
Visible Primitives=2000
Material changes=50
Shader changes=50
Total Texture Memory=200 MB
FPS=
[stats.Design]
Streamed In Textures=10
Pre AW Actors Ticked=200
[stats.Perf]
FrameTime=33 ms
Tick Time=10 ms
Total Time=23 ms
Audio Update Time=1 ms
Update Components Time=8 ms
Pre AW Comp Tick=8 ms
SkelComp Tick Time=8 ms
Anim Tick Time=4 ms
Skel Skin Time=2 ms
Script Time=4 ms
Kismet Time=4 ms
HUD Time=3 ms
Psys Comp Tick Time=2 ms
Sprite Update Time=2 ms
Sprite Spawn Time=2 ms
Sprite Tick Time=2 ms
Total Dynamics Time=4 ms
NZE Line Time=4 ms
ZE Line Time=4 ms
AddPrimitive Time=2 ms
RemovePrimitive Time=2 ms
Game thread idle time=5 ms
Rendering thread idle time=5 ms
FPS=
[stats.Level]
Static Mesh Size=10 MB
Level Texture Memory=20 MB
Light Map Size=44 MB
Shadow Map Size=6 MB
FrameTime=25 ms
Visible Primitives=600
Visible Lights=2
Frustum Check Time=3
TotalMemory=80 MB
[stats.Char]
Skeletal Mesh Size=30 MB
Anim Sequence Size=25 MB
Char Texture Memory=50 MB
FaceFX Cur Mem=1 MB
[stats.Vfx]
Vfx Texture Memory=25 MB
Psys Comp Tick Time=2 ms
Sprite Update Time=2 ms
Sprite Spawn Time=2 ms
Sprite Tick Time=2 ms
Sprite Render Time=2 ms
Sprite Particles=2000
Sprite Ptcls Spawned=300
Sprite Ptcls Updated=2000
Sprite Ptcls Killed=300
Mesh Particles=200
[stats.QA_BenchChar]
FrameTime=
[stats.QA_IPS]
FPS=
LevelStats=
GPU/CPU-Bound=
FrameTime=
Total GPUTime=
Tick Time=
Update Components Time=
Pre AW Comp Tick=
Skel Comp Tick Time=
Anim Tick Time=
Anim Time=
Anim Blend Time=
Skel Skin Time=
Script Time=
Kismet Time=
Move Actor Time=
Physics Time=
Shadow Volume Render Time=
HUD Time=
Sprite Update Time=
Sprite Spawn Time=
Sprite Tick Time=
Sprite Render Time=
NZE Line Time=
ZE Line Time=
Add Prim Time=
Remove Prim Time=
Frustum Check Time=
Scene Batch=
Scene Setup=
GPU sync time=
Visible Primitives=
Visible Lights=
Total Memory Free=
Audio Memory Used=
Novodex Allocation Size=
Level Texture Memory=
Char Texture Memory=
Vfx Texture Memory=
GUI Texture Memory=
Total Texture Memory=
Skeletal Mesh Size=
Static Mesh Size=
Anim Sequence Size=
Material Size=
Terrain Size=
Linker Load Size=
FaceFX Peak Mem=
FaceFX Cur Mem=
Look at Targ=
Stage=
BioVisualEffect=
Inventory=
EPIC=
PLYR Squad=
Squad=
Behaviour=
PLY CTRL=
AI CTRL=
Pawns=
PSys Comp Tick Time=
Sort Time=
Sprite Particles=
Mesh Particles=
Audio Update Time=
[stats.QA_AutoPerfPass]
FrameTime=
[stats.MapChunk]
TotalMemory=97 MB
Total Memory Free=512 MB
Total Texture Memory=138 MB
Level Texture Memory=25 MB
Light Map Size=56 MB
Shadow Map Size=6 MB
[Engine.RenderDevice]
//+TextureLODGroups=(LODGroup=TEXTUREGROUP_Promotional,MinLODSize=32,MaxLODSize=2048,LODBias=0)
bUsePostProcessEffects=True
[Engine.HopperMovment]
NavBase=Bioc_Base.BioWP_Hopper
NavWall=Bioc_Base.BioWP_HopperWall
NavCeiling=Bioc_Base.BioWP_HopperCeiling
[DefaultResources]
BioActorType.m_CharacterIcons=BIOG_2DA_Characters_X.CharacterIcons_Icons
BioAppearanceItemWeapon.m_vfxDamageEnum=BIOG_2DA_VFX_X.VFX_DamageEnum
BioAppearanceItemWeapon.m_vfxWeaponType=BIOG_2DA_VFX_X.VFX_WeaponType
BioAttribuesPawn.m_PrimaryAttributeLookupTable=BIOG_2DA_Rules_X.Ability_Ability_Bonus
BioCameraShake.m_database=BIOG_2DA_Animation_X.CameraShake_Sheet1
BioCharacterImporter.m_nmStockCharactersPackage=BIOG_2DA_Characters_X
BioCharacterImporter.Character2DA=Characters_Character
BioCharacterImporter.StartingEquipment2DA=Characters_StartingEquipment
BioCharacterImporter.m_nmStockClassesPackage=BIOG_2DA_Rules_X
BioCharacterImporter.BaseClass2DA=Classes_BaseClass
BioCharacterImporter.ClassTalents2DA=Classes_ClassTalents
BioCharacterImporter.ClassSpecializations2DA=Classes_ClassSpecializations
BioGamePropertyImporter.m_nmGameProperty2DAPackage=BIOG_2DA_GameProperties_X
BioGamePropertyImporter.GameProperties2DA=GameProperty_GameProperties
BioGamePropertyImporter.Conditionals2DA=GameProperty_Conditionals
BioGamePropertyImporter.GameEffects2DA=GameProperty_GameEffects
BioGamePropertyImporter.GamePropertyConditionals2DA=GameProperty_GamePropertyConditionals
BioGamePropertyImporter.GamePropertyEventSets2DA=GameProperty_EventSets
BioInterface_Appearance_Pawn.m_oCreatureSpeedsTable=BIOG_2DA_Movement_X.MovementTables_CreatureSpeeds
BioInventory.m_oTreasureLookupTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureTables
BioInventory.m_oTreasureTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureEntries
BioInventory.m_oTreasureDistribution=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureDist
BioInventory.m_oPlotItemTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_PlotItems
BioInventory.m_xModType2DA=BIOG_2DA_Equipment_X.Types_XModType
BioItemImporter.m_nmDefaultItem2DAPackage=BIOG_2DA_Equipment_X
BioItemImporter.Item2DA=Items_Items
BioItemImporter.ItemEffectLevels2DA=Items_ItemEffectLevels
BioPawnAttributes.m_oAbilityBonus2DA=BIOG_2DA_LevelUp_X.Ability_Ability_Bonus
BioPawnBehavior.m_oExperience2DA=BIOG_2DA_LevelUp_X.LevelUp_Experience
BioPawnBehavior.m_pBleedOutSoundCue=snd_gui.c_gui_heartbeat
BioPawnBehavior.m_pBleedOutVFXTemplate=BIOG_V_FB_PlayerDamage.GameOver_Screen_VFX
BioPawnChallengeScaledType.m_tblChallenge=BIOG_2DA_LevelUp_X.LevelUp_ChallengeScalingVars
BioPower.m_oPowerList=BIOG_2DA_Talents_X.Powers_Powers
BioReactiveUseArtPlaceable.m_oTechSkill2DA=BIOG_2DA_Talents_X.Talent_SkillCheck
BioSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers
BioTalentImporter.m_nmTalentPackageName=BIOG_2DA_Talents_X
BioTalentImporter.TalentEffectLevels2DAName=Talent_TalentEffectLevels
BioTalentImporter.TalentGUI2DAName=Talent_TalentGUI
BioTalentImporter.BonusTalents2DAName=Talent_BonusTalents
BioTalentImporter.TalentEffectLevels2DA=BIOG_2DA_Talents_X.Talent_TalentEffectLevels
BioTalentImporter.TalentGUI2DA=BIOG_2DA_Talents_X.Talent_TalentGUI
BioTalentImporter.BonusTalents2DA=BIOG_2DA_Talents_X.Talent_BonusTalents
BioLevelUpSystem.m_nmLevelUpPackageName=BIOG_2DA_LevelUp_X
BioLevelUpSystem.LevelUp2DAName=LevelUp_LevelUp
BioLevelUpSystem.Rank2DAName=LevelUp_Rank
BioLevelUpSystem.ChallengeScaling2DAName=LevelUp_ChallengeScalingVars
BioLevelUpSystem.Experience2DAName=LevelUp_Experience
BioLevelUpSystem.AutoLevelUpTemplateHeader2DAName=Template_Template
BioLevelUpSystem.m_nmAutoLevelUpTemplatePrefix=Template_
BioSkillGame.m_nmSkillGamePackageName=BIOG_2DA_Talents_X
BioSkillGame.m_nmSkillGame2DAName=Skills_SkillCost
BioItem.m_p2DA=BIOG_2DA_Equipment_X.Items_Items
BioItem.m_pCategory2DA=BIOG_2DA_Equipment_X.Items_Category
BioItem.m_pItemProperty2DA=BIOG_2DA_Equipment_X.Items_ItemProperty
BioItemSophisticated.m_pManufacturer2DA=BIOG_2DA_Equipment_X.Items_Manufacturer
BioCameraBehaviorGalaxy.m_pClusterTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Cluster
BioCameraBehaviorGalaxy.m_pSystemTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_System
BioCameraBehaviorGalaxy.m_pPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Planet
BioCameraBehaviorGalaxy.m_pRelayTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Relay
BioCameraBehaviorGalaxy.m_pMapTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Map
BioCameraBehaviorGalaxy.m_pPlotPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_PlotPlanet
BioGlobalVariableTable.NameLookupTable=BIOG_2DA_PlotManager_X.PlotManagerGameData
BioSFManager.m_pGuiSounds2DA=BIOG_2DA_UI_X.UISounds_GuiSounds
BioSFManager.m_pGuiMusic2DA=BIOG_2DA_UI_X.UISounds_GuiMusic
BioWorldInfo.oTutorials2DA=BIOG_2DA_UI_X.Tutorials_Tutorials
BioWorldInfo.m_pEndGameMusicSoundCue=music.mus_stingshort_gameover
BioMusicVolume.Music2DA=BIOG_2DA_Music_X.Music_Music
BioEventNotifier.oPlotIntTalent2DA=BIOG_2DA_PlotManager_X.TalentAwards_PlotInt
BioSFHandler_AreaMap.m_pAreaMapTable=BIOG_2DA_AreaMap_X.AreaMap_AreaMap
BioSFHandler_DataCodex.m_pCodexImages2DA=BIOG_2DA_UI_X.Images_CodexImages
BioSFHandler_GalaxyMap.m_pGalaxyMapImages2DA=BIOG_2DA_UI_X.Images_GalaxyMapImages
BioSFHandler_Shop.m_pShopImages2DA=BIOG_2DA_UI_X.Images_ShopImages
BioSFHandler_BrowserWheel.m_TipText2DA=BIOG_2DA_UI_X.TipText_RotatingTips
BioSaveGame.m_pSaveGameAreaInfo=BIOG_2DA_AreaMap_X.AreaMap_AreaMap
GuiResources.TargetDetectedMaterialInstanceConstant=GUI_Target.Instance.Diamon_Ins
GuiResources.GameTinyFont=BIOG_GUI.AeroLightTiny
GuiResources.GameSmallFont=BIOG_GUI.AeroLightSmall
GuiResources.GameMediumFont=BIOG_GUI.AeroLightMedium
GuiResources.GameLargeFont=BIOG_GUI.AeroLightLarge
BioGestureAnimSetMgr.m_pRuntimeData=BIOG_GesturesConfig.RuntimeData
BioGestureAnimSetMgr.DataPackageName=BIOG_GesturesConfig
BioSPGame.LogoMovieSound=LogoMovie.LogoMovieSound
Engine.EffectsMaterialPackageName=EffectsMaterials
BioItemGrenade.DefaultVisualImpactSet=BIOG_V_C_Grenades_Z.01_Generic.Generic_BioVisGrenade
BioItemGrenade.DefaultMesh=BioBaseResources.IW_Grenade.grenade1
BioItemGrenade.DefaultPhysicsAsset=BioBaseResources.IW_Grenade.grenade1_Physics
BioPlayerController.ForceFeedback=BIOG_ForceFeedback.Player
Bio_Appr_Character.DefaultGesturesPose=BIOG_HMM_DL_A.HMM_DL_StandingDefault
BioCameraBehaviorConversation.IdleAnimSet=BIOG_CAM_FX_A.CAM_FX_Dialog
BioVehicleBehaviorBase.m_pLowShieldSoundCue=snd_gui.c_Rover_alert
BioVehicleBehaviorBase.m_pShieldView=BioBaseResources.Shield.ShieldView_Vehicle
[bioResetLoaders]
Reset=PlotManager
Reset=PlotManagerAuto
Reset=PlotManagerDLC_Caleston
Reset=PlotManagerDLC_Vegas
[Engine.AudioDevice]
ReserveChannels=2
SoundGroups=(GroupName=Master,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(SFXOptions,MusicOptions,VoiceOptions))
SoundGroups=(GroupName=SFXOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(SFX))
SoundGroups=(GroupName=MusicOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(Music))
SoundGroups=(GroupName=VoiceOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(Voice))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(GUI,VFX,GUNS,IMPACTS,FOOTSTEPS,CUTSCENE,AMBIENCE,CONVERSATION,MAKO))
SoundGroups=(GroupName=Music,Properties=(Volume=1,Priority=100,bIsMusic=TRUE,bNoReverb=TRUE,bConversationDuck=FALSE,nLimiterCount=2))
SoundGroups=(GroupName=Voice,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1),ChildGroupNames=(DLG,SST))
SoundGroups=(GroupName=DLG,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1))
SoundGroups=(GroupName=SST,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=3))
SoundGroups=(GroupName=GUI,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=VFX,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=GUNS,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=30))
SoundGroups=(GroupName=IMPACTS,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=FOOTSTEPS,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=AMBIENCE,Properties=(Volume=0.75,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=CUTSCENE,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1))
SoundGroups=(GroupName=CONVERSATION,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1))
SoundGroups=(GroupName=MAKO,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
SoundGroups=(GroupName=SAMPLES,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1))
[Engine.PackagesToAlwaysCook]
//+Package=EngineResources
Package=BIOC_Materials
Package=BIOC_WorldResources
Package=BIOC_VehicleResources
Package=OnlineSubsystemLive
Package=EntryMenu
Package=BIOG_UIWorld
Package=GlobalTlk
Package=BIOG_GesturesConfig
Package=Codex
[NeverStripAssets]
NeverStrip1=BIOG_V_FB_RenderStyle.FG_Flip_01
NeverStrip2=EngineFonts.TinyFont
NeverStrip3=EngineFonts.SmallFont
NeverStrip4=EngineFonts.MediumFont
NeverStrip5=EngineFonts.LargeFont
[Engine.DLCModules]
BIOGame=0
DLC_Caleston=1
DLC_UNC=2
DLC3=3
DLC_Vegas=6
[Engine.BioCommunicator]
ParanoidLogging=FALSE
[Engine.PackagesToAlwaysCook.DLC_Vegas]
Package=PlotManagerAutoDLC_Vegas
Package=BIOC_BaseDLC_Vegas
Package=DLC_Vegas_GlobalTlk
[Windows.StandardUser]
MyDocumentsSubDirName=Mass Effect
[HackAIMetering]
TickPhysAlways=True
FudgeTime=0.0
FallOff=0.6
[iniVersion]
0=1247207170.000000
1=1253994293.000000
P.S. зернистость и размытие ВКЛ. если отключить текстурки будут четче, но без этого мне кажется уже не то.
P.P.S. сглаживание ВЫКЛ. так что не обращайте внимание на лесинки.