Перейти к содержанию
BioWare Russian Community
Авторизация  
Dragn

Mass Effect 3 — Еще немного сканов майского GameInformer

Рекомендуемые сообщения

В сети появилось еще несколько фотографий сканов майского GameInformer.

15790a2bc4b0094c8d6794d1b8df1636.jpg
Увы, их качество оставляет желать лучшего. Остальные сканы смотрим под катом.

0060e1f76a963540336227b987c3b95a.jpg
4ff26f10403ade46dd348ab9fa2b4229.jpg
53c6eea975224c8eab2c3c5c17727750.jpg
691cef37f4205b0759f853e46d539256.jpg
6cebdbe235c9666c5793f845f3a0dd14.jpg
897bf2db0f1564ec30922092a6e4d06e.jpg
97f5eb5c12b0d977877a4909a781b7d7.jpg
b500893a449cd815df72e6d00749d221.jpg
59ad1b335cda6430d21be2636528cc8e.jpg




Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Это до чего сутки? До официального выхода журнальчика с которого скрины дабы мы посмотрели наконец в нормальном качестве?

Да друг мой ты прав

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

На скрине с каютой помимо осколков какие-то полосы похожие на потоки воздуха, как их изображают в фильмах, видно. Уж не разгерметезация ли помещения? Значит дело происходит в безвоздушном пространстве. Абордаж? Фееричненько.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Это до чего сутки? До официального выхода журнальчика с которого скрины дабы мы посмотрели наконец в нормальном качестве?

да и не только скрины, но и всю статью! :yahoo:

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Отлично значит мы наконец выясним чьи же это бойцы щеголяют своей формой и не Андерс ли это там в броне.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

а вот интересно перевод на русском будет!?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)
да и не только скрины, но и всю статью!

Завтрашний рабочий день будет слииииииииииишком долгий.

а вот интересно перевод на русском будет!?

Скорее всего нет. Разве что тут на сайте переведут, да и кому он нужен, там и так всё понятно будет.

Изменено пользователем ALYX

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Отлично значит мы наконец выясним чьи же это бойцы щеголяют своей формой и не Андерс ли это там в броне.

а вот это уже интригует

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Изверги Еа не перевели Алису,так что Ме и Да3 могут идти дальше...

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Изверги Еа не перевели Алису,так что Ме и Да3 могут идти дальше...

Нет не говори этого, а то ещё сглазиш )))

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Отлично значит мы наконец выясним чьи же это бойцы щеголяют своей формой и не Андерс ли это там в броне.

Маги не носят броню. :)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

ну вот...как я и думал Андерсон собственной персоной :)

af7a229a9de0.jpg

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
ну вот...как я и думал Андерсон собственной персоной

Всё бы картинки в таком кач-ве ))))

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

Итак! Наши сканы в хорошем разрешении, всё читабельно :)

358308c5580d.jpg

19df028308f3.jpg

1bdc0e28e7b0.jpg

8fa033e8e8ac.jpg

6f04f87b0c73.jpg

558eb1308b28.jpg

221eccd98e05.jpg

01f500b9c70c.jpg

c82d780ca798.jpg

2022da78590b.jpg

5979def7616b.jpg

c48328385573.jpg

Достал здесь:

Изменено пользователем SergiySW

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Ну наконец то. *Ушёл читать*

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

терь кто нить сомневается что это каюта Шепа?? :)

Изменено пользователем SaYrON

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

терь кто нить сомневается что это каюта Шепа?? :)

Отстреливаться с кровати, это мощно!

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Значит всётаки будет переделанная СР-2. Ну что ж хоть так )))

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

Прогнал через FineReader. Вдруг кому-то так удобнее, особенно для перевода.

You spared the Rachni Queen. You saved Ashley. You handed the Collector base over to the Illusive Man. Or maybe you didn't do any of those things.

BioWare directs the general narrative arc of the Mass Effect series, but players craft the nuances of the story through their choices. The result is a legion of fans with personal connections to their own visions of Commander Shepard, and unique perspectives on the events in the Mass Effect universe. Male or female, paragon or renegade, soldier or adept - Shepard is shaped by numerous decisions spread throughout Mass Effect 1 and 2. While these choices often ripple out to affect the whole galaxy, nothing you've done so far can change the grim scenario Shepard faces at the beginning of Mass Effect 3: The Reapers have arrived. The full-scale war against these sentient machines forces Shepard to answer for his or her actions and allows players to witness repercussions that have been churning beneath the surface of the story since the trilogy began.

Mass Effect revolves around galactic conflict; entire worlds and civilizations are at risk, and their fates lie in Shepard's hands. This grand scope is comically at odds with the humble location where the exploits of the Normandy and its crew are determined. The Mass Effect series is developed at BioWare's studio in Edmonton. Alberta. The building is connected to an average three-star hotel - the window in the shared office of BioWare co-founders Ray Muzyka and Greg Zeschuk only overlooks a restaurant and a fountain in the hotel lobby. However, these inconspicuous surroundings gave rise to one of the most ambitious and revered franchises in gaming. This is where the Mass Effect trilogy started, and it is where the battle to save the galaxy in Mass Effect 3 is currently underway.

When BioWare first announced Mass Effect, the developers goals for the project seemed unattainably high. Not only was it positioned as a three-game story before the first entry had even released, but the concept of decisions carrying over from one game to the next had never been attempted on such a scale. Once Mass Effect came out. however. BioWare's ability to deliver on its promises became apparent. The game was hailed as a cinematic sci-fi masterpiece, and the even greater success of Mass Effect 2 served to cement the series' reputation and win more fans. Now, with the epic conclusion on the horizon, all of the build-up in the first two titles is about to pay off. This is what we've been looking forward to the whole trilogy," says executive producer Casey Hudson. "If you think about the IP that we've built, really every one of the arcs that we've got going are leading towards this long list of incredible moments, and that's really what Mass Effect 3 is made out of."

A HERO'S WELCOME

The story begins with Commander Shepard on Earth facing scrutiny related to the events of the recently released Mass Effect 2 DLC, Arrival. Only a few month have passed since the suicide mission to take out the Collector base, but members of the Alliance are still hesitant to believe Shepard's tale of the imminent attack from the Reapers. Even thought players have experienced the wrath of these ancient foes first-hand, most inhabitants of the Mass Effect universe see the Reapers as an old legend that pose no real threat. That changes as soon as the massive sentient warships appear over Earth and systematically conquer its key locations with ease.

"The opening starts by showing things from around the world - New York, London, Japan. You're seeing what's happening in all these other places first, seeing these reports from major cities," Hudson says. Then you look out your window, and see it arrives."

Shepard may have known this was coming, but there's no time to say "I told you so" to the Council. The brutality and efficiency of the Reapers assault is overwhelming. This isn't the kind of battle the forces of Earth are accustomed to fighting - it look a whole fleet and a coordinated assault to take down Sovereign at the end of the first Mass Effect, and that was just one Reaper. Now, hundreds of them are descending on Earth and the surrounded systems. "This is the all-out invasion that you've been trying to stop the whole time," Hudson says. "They've taken the Earth, and they're starting to take other parts of the galaxy. It is about a full-blown galactic war in Mass Effect 3."

PROFILE: THE NORMANDY

Second only to Commander Shepard, the Normandy is one of the most recognizable elements of the Mass Effect series. The iconic ship is still under Shepard's control in Mass Effect 3, but it has been reclaimed by the Alliance and is in the process of being taken apart studied, and rebuilt "The Alliance feels like it's basically theirs," says executive producer Casey Hudson. "You're a Spectre, but you're also an Alliance marine. If s like if someone commandeered an aircraft carrier in World War II, they're not going to say "Lucky for you! You have your own aircraft carrier!" They want to take it and analyze it.... It's still the Normandy, but it's different again and it's got some different parts and rooms to explore."

THE PLAN

As the invading force overcomes humanity's home, Shepard quickly realizes that the battle for Earth is lost. The only hope is to flee, gather support, and mount a counter-attack to reclaim the planet. "That's kind of the sad part; you have to give up and escape somewhere. That's what the opening level is about: How can a hero run away to fight another day, and what plausible solution is there?" Hudson reveals. "Answering that is the core of what you're trying to do as a player. How do you stop somethng that is unstoppable?"

In the first two games, your goals were apparent early in the story. Find and stop Saren. Recruit a team to help eliminate the Collectors. In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won't just find some long-lost Reaper "off button; you need to pursue a way to gain the upper hand while surviving against the Reapers' continuous attacks across the galaxy.

"There's an evolution of what you think needs to be done to stop the Reapers," says Hudson. "Starting with one idee that changes - and there are red herrings - you're trying to shape what this plan should look like." Shepard adapts the plan to accommodate information you uncover along the way, but one aspect remains unchanged: You're going to need help.

[During the demo, we saw a few hints that Captain Anderson could be a partymember/ However, BioWare says that his presence was just "placeholder."]

[Mass Effect 3 will be more difficult than the second game, but the team wants to challenge to be entertaining instead of frustrating]

OLD CONFLICTS, NEW ALLIES

In Mass Effect 2, Shepard traveled across the galaxy, recruiting specific individuals. In Mass Effect 3, that won't be enough. Given the scale of the threat, you need to unite entire civilizations and rally behind a plan to stop the Reaper incursion.

While no one wants to see the Reapers take over, gaining the support of a whole race isn't an easy task. For many species, dropping everything to aid Shepard against the Reapers would only assure their destructcn at the hands of another threat. For example, Shepard visits me Salarian homeworld in search of allies, findng it consumed in a conflict relating to the Krogan genophage (a concept introduced back in the first game and revisited in the second). Similarly, the exiled Quarians are attempting to reclaim their home planet, which was overrun by the Geth hundreds of years ago. In both cases, one side relenting results in victory for the opposing force, so Shepard is tasked with resolving these conflicts in hopes of freeing up resources and gaining support.

Don't expect to win the loyalty of the galaxy by simply completing a series of fetch quests, though. These scenarios have been slowly built up since the series began, and the issues involved are complicated. "We've established all of these different things that are going on," Hudson says. "By going through and working through these larger plots, what if you could get them all unified and get them all behind you? Maybe, in some cases, that's not possible. Maybe you're not able to figire out what the solution is."

The bottom line is that Shepard needs help from anyone who will offer. Some of this aid will come from old friends, and some will come from surprising new sources. However, each group that backs Shepard raises the stakes even higher, instead of just gambling with the lives of the Normandy's crew, Shepard may have to sacrifice civilizations to put an end to this war.

NEW GAME +

Handling replayabilty in a story-driven title is a challenge. The first Mass Effect made extensive use of new game+ features, allowing players to start new characters with significant bonuses. The second entry had a similar feature, but focused more on letting players continue doing missions as the same characters. Where will Mass Effect 3 fall in this spectrum? "It's probably going to be a combination of both," says executive producer Casey Hudson. "We're going to have a version of the post-game state that you can go back to and finish more stuff, but then we'll have stuff you can loop back around and do in new game+. It's a hybrid of the two."

[Melee attacks play a larger role now, and each class has a unique close quarters attack]

ON THE BATTLEFIELD

The narrative in Mass Effect 3 flows naturally from Mass Effect 2, and the same can be said of the gameptay. Though corrbat was redesigned significantly between Mass Effect 1 and 2, players can expect a more familiar experience this time around. "If you look at the way Mass Effect 2 was received by fans and critics - given the huge, sweeping changes we made - I think there's reason to believe that the formula we arrived at was right," Hudson says. "Now, I think there are tweaks we can make to that."

Many of the improvements are subtle, and will orYy be immediately apparent to players who remember Mass Effect 2's combat well. Enhanced cover mechanics allow Shepard to maneuver easiy while remanng protected from enemy fire, and peeking around cover has been optimized. Shepard's new roll move adds agility to firelights, along with the ability to leap over gaps and low objects (without having to duck behind them first) Also, the addition of ladders creates multi-level areas without the need for giant ramps, adding more dimension to the spaces where you'll be fighting so they don't all feel like square arenas with cover scattered around. Best of all, weapons are no longer restricted based on class, so any character has the ability to use any weapon.

The enhancements also extend to enemy AI. In previous games, your foes' behavor didn't vary wildly. They would take cover and pop out occasionally to fire off a few shots. In Mass Effect 3, enemies can perform coordinated assaults "They're conscious of each other, they flank, they're much more aggressive," Hudson says. "They have very specific roles on the battlefield, and those roles - like chess pieces - work together a lot better because they have unique tactics."

If you're thinking that these features sound standard for most third-person shooters, you're right. However, remember that the original Mass Effect's gunplay was more about the numbers under the hood than player skil - an element of it's RPG roots. "We reaized that because we have shooter combat, we inevitably wil be compared with the best shooters in the world. So we have to get to that level," Hudson admits. "Now, with Mass Effect 3, we're able to complete that evolution with improvements across the board."

MASS EFFECT MEETS MULTIPLAYER?

When the teaser for Mass Effect 3 first released, rumors were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumors turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. "As a single-player experience, and just as a world that people want to immerse themselves in and share, we've been trying to think of a way that makes sense for people to experience Mass Effect with their friends," says executive producer Casey Hudson. "We haven't yet come up with a way to do that, so we don't have anything to announce at this time. But obviously, multiplayer is something we want to do more of in the future as a company."

[When the enemy falls, Shepard will be able to pick up and use dropped weapons]

RETURN OF THE RPG

Some fans of the original Mass Effect complained that the second entry strayed from its RPG roots, focusing too much on the action. While Mass Effect 3 is embracing the action-oriented approach to combat from Mass Effect 2, the team acknowledges that work needs to be done to recapture the series' role-playing spark. To accomplish this, BioWare isn't reverting to old iterations of Mass Effect's design; instead, the studio is adding greater depth and customization to the current model.

In Mass Effect 2, Shepard was reconstructed from scratch, giving BioWare a story-based excuse to reconfigure and reset the skill system. That's not happening again. In Mass Effect 3, you will start out more in line with where you left off in the previous game "You start out with some of these basic powers you would have had h Mass Effect 2, but quickly they start becoming evolved powers," Hudson explains. "That's where we've added more and different options for you. We know that people wanted to have not only the ability to alocate skill points, but to have a little more choice in that. "This means that a biotic power like Singularity will evolve into several forms as it develops, not just one of two options at the end of a linear progression.

The emphasis on choice also applies to weapons, which now have multiple forms of customization. You can obtain different barrels, scopes, and materials to outfit your arsenal as you see fit. Not only will these weapon mods have tangible combat benefits, but they'll also change the physical appearance of your guns, so you can tailor your favorite weapon to be just the way you like it. "People are right when they say that it needs more in the activity chain, from what you can buy in stores and what you can customize and the way that translates to different weapons and your attachment to them," Hudson says. This mechanic allows Mass Effect 3 to regain some of the personalization of the first game without requiring players to sort through a cumbersome inventory or carry around dozens of possible upgrades.

[Why is the Illusive Man using Cerberus to hunt down Shepard? You won't know until you play the game for yourself]

KNOW YOUR ENEMY

The Reapers are no longer some mysterious threat lurking in the far reaches of space. They have started a war, and Shepard is in direct combat with them throughout the course of Mass Effect 3. That isn't to say that every enemy you face s a massive starship (Shepard will probably still neutralize the occasional band of mercenaries), but the Reapers and their armies are your primary foes.

"You've only been able to see a few Reapers before, but now you're actualy seeing them in person," Hudson says. "You're in the same space with these guys, fighting these mile-high starships." Obviously. Shepard can't take down hundreds of Reapers in single combat, but that doesn't mean players won't be doing some of the dirty work themselves. Exactly how you lake down these unstoppable foes will remain a mystery until you witness the battles for yourself.

As dauntng as the opposition is, Shepard may get some help from unexpected places. In one story-boarded sequence we saw, Shepard's is in a column of Krogan vehicles as an advancing Reaper devastates the surroundngs. A damaged Tunan fighter crashes into the column, destroying Shepard's vehicle as the hulking foe moves forward. On foot and faced with a hopeless battle, all seems lost until a Thresher Maw bursts from ground and begins grappling the Reaper. Shepard runs underfoot as the two titanic creatures clash overhead, and the Thresher Maw gains the upper hand by constricting itself around the Reaper and pulling the machine under the sand. The struggle appears to be won, but then lasers begin bursting through the ground, indicating that Shepard shcxid probably get out of there as fast as possible.

"This is the type of scale we want to work at for Mass Effect 3," says cinematic animation lead Parrish Ley. "We've built up all these characters - we've got al this history and lore - and it feels like. If we don't go this big, it's just a waste."

As if fighting the Reapers themselves isn't bad enough, you'll also have to contend with their thralls. In Mass Effect 1 and 2, players faced enemies called Husks. These cybernetic abominations are the result of humans being implanted with Reaper technology and repurposed. Unfortunately for Shepard, the Reapers can do the with practically any species in the galaxy. From bipedal races like Tinans and Batarians to more beastly variations like Rachni and Harvesters, these twisted versons of familiar creatures comprise the bulk of the Reapers' ground forces.

In addition to fighting the terrifying Reaper army, Shepard is being hinted by a former employer. "Cerberus is also a factor," Hudson teases. "Whereas in the previous game, you were begrudgingly working with them from the inside, now they're part of this force that's out to stop you." The organzation's motives for trying to stop Shepard are a closely guarded secret at BoWare. and gamers won't know the truth until they play Mass Eflect 3 for themselves.

PROFILE: JAMES SANDERS

Amid all of the old friends that are rejoining (or at least talking to) Shepard, players will also meet a few new faces. Alliance soldier James Sanders joins Shepard early in the story, possibly even before the initial Reaper attack on Earth. While Sanders is a seasoned soldier, the political workings of the galaxy and its seedy underbelly are still unfamiliar to him. "He's kind of the entry point for when something bizarre happens," says executive producer Casey Hudson. "The new player is probably thinking the same thing that Sanders is. But it's not that Sanders is the dumb guy who is amazed by everything - he's a soldier. He's done his tour of duty." Despite some similarities, Sanders is not the character we saw in the initial reveal trailer for Mass Effect 3. BioWare couldn't confirm whether Sanders bears any relation to Kahlee Sanders from the Mass Btact novels, but that would certainty be an interesting tie-in for fans who have followed the franchise to other media.

[shepard can shoot pieces off of certain enemies to slow them or reduce their combat effectiveness]

GETTING THE TEAM BACK TOGETHER

Of all the questions fans have about Mass Effect 3, the loudest and most frequently asked is probably "Who do I get back in my party?" Over the course of the series, gamers have developed an attachment to Shepard's squadmates - a fact that BoWare does not treat lightly.

If everyone from the previous games returned as a permanent party member, introducing new characters would be difficult... and the character selection screen would be a mess. Tho trick is giving gamers a satisfying payoff to the relationships they've built while managing the roles that each character can play, from cameo to major player.

"It's the whole range, and it's different per character," Hudson says. "Some characters are going to be absolutely core to tlie story. They're squad members. The whole structure of the story kind of pivots around them. Others will be conventional squad members that you can choose to have with you or not... Some characters might be there for just a mission, but they're a squad member in that mission. And some characters might just have cameo appearances."

Don't worry that BioWare has forgotten about Legion, your romance with Ashley, or the fact that you didn't lose any allies during the attack on the Colector base. While the exact role these characters play may be unknown, they weren't introduced into the Mass Effect universe only to be swept under the rug. You can safely assume that you'll see all of the major characters return in some capacity (see sidebar for more).

WHO'S BACK?

Over two games, Shepard has racked up a lot of friends and enemies. Though all main characters will likely return in Mass Effect 3 (if they've survived this long), here is a list of who is confirmed to make appearances.

Characters that BioWare says will be playable to some extend:

Liara

Garrus (if he survived ME2)

Ashley or Kaidan

James Sanders

Characters we saw or heard during our demo (possibly playable):

Wrex

Mordin

Legion

Anderson

Other Appearances:

Udina

The Illusive Man

[Ashley in Mass Effect 3]

[The galaxy's various races have been repurposed as Reaper soldiers to stop Shepard]

CHOICE AND CONSEQUENCE

Mass Effect made a name for itself by pioneering in the field of player choice. Instead ot just making decisons that affect a single game, BioWare promised that your actions would be reflected in later installments. But with so many variations, how can those choices be represented in a way that is satisfying for the player?

"We have a system that can now read plot states much quicker and branch off, running various different branches in parallel," Ley says. "Let's say that in one large cinematic, you saved this person, but lost this person, and romanced this person - it can read all of those and then goes through the sequence out to the end so all of yotr shots and notes are custom-built based on those decisions."

The assault on the Collector base at the end of Mass Effect 2 used a similar technique, but that was just for one sequence. Since you personal version of the galaxy will be such a pervasive part of Mass Effect 3, the technology has been refined and runs much smoother - no more conspicuous loads as the game tries to read what choices you've made.

You'll also notice the consequences of your decisions outside of cutscenes. For example, if Garrus died during the course of Mass Effect 2, he hasn't made a miraculous recovery. He's gone. If Garrus survived, he can join Shepard, and may even have a personal mission that you can complete. However, players shouldn't feel cheated if they've lost a lew allies during the course of the series; the goal is to reward gamers for playing how they want to, not to penalize them by withholning content. "It's be different, but not worse," Hudson says. "That's part of the fun of being able to do different playthroughs. It's not that something's there, and then it's missing. You get to see what a different, and what is there, and what changes."

BEYOND THE TRILOGY

After Mass Effect 3 is finished and the trilogy is complete, is that the end of the Mass Effect universe? Not if BioWare has anything to say about it. After building such an intricate setting, the developer would like to see it branch out into other games and even other media. "Within video games, a lot of peopte say that they want to see an MMO," says executive producer Casey Hudson. "I think that kind of makes sense for this universe... part of what you're trying to do is save that universe so you can live in it. That's part of the promise, I think, for any great IP. It has to be a world worth saving...I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn't it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense."

[Will the action get off the ground in Macs Effect 3? Executive producer Casey Hudson says: "We are triunng space cinematica and space combat differently and on a bigger scale then even before."]

INTERVIEW WITH CASEY HUDSON

We chat with executive producer of Mass Effect 3 and the mind behind the franchise.

Mass Effect 2 took the series in a darker direction. Considering that the galaxy is at war, is it safe to assume this tone continues in the third game?

Yeah. I don't want to say it's hopelessness, but it's that sense of, given the scale of what you're fighting, how can you possibly win? It's going to take so much coordination and so much force. Whereas Mass Effect 2 was sort of stylishly dark - cool and slick, this is much more of a full-scale war feel. You don't really have the luxuries, and you don't have the sense that you can for sure win. Deep down, you know that it's going to get ugly and there are things that are going to be lost, even if you win.

Can you say anything about how Shepard thinks that beating the Reapers is an attainable goal?

Part of the trick is that the nature of that kind of story is that, initially, it has to be kind of hopeless. Then, you start finding a reason to believe. But if I tell you that reason to believe right now, then the story up front doesn't make sense when you play, because you're waiting for X to happen. That's the thing we don't want to reveal.

But there's an element to this plan that BioWare is still keeping under wraps?

That's right.

The Illusive Man was a central figure in Mass Effect 2... what can you say about his role in the new game?

He's in Mass Effect 3. He's one of our major characters in the IP, and that's part of what we're doing in Mass Effect 3. In general, all big characters are there - given they're alive.

If all characters can use all weapons, how does a class like the soldier distinguish itself?

There's still a balance in terms of the skills. Even if you make weapons universal in terms of class, you still have all the different class-based powers, like biotics or tech. However, there is still a difference in that the soldier is the only one that can carry all of the different classes of weapons at once. The other classes can choose to carry whatever weapon they want, but they may only have two or three they can carry, whereas a soldier can have them all at the same time.

Does Shepard's skill point distribution import from ME 2?

We always have to find a balance, because we don't want to punish players who haven't played before. But on the other hand, there should be an advantage to having done certain things previously. In general, the intent is to bring forward the character exactly the way you left off, but for new players, basically giving you what you probably would have had - but there are benefits to having played it before.

After the Mako in Mass Effect and the hovercraft in Mass Effect 2, what is your philosophy on including vehicles in Mass Effect 3?

I think it's going to be more like Mass Effect 2, where it's not built into the critical path. We have opportunities for other kind of fun bits - not necessarily like anything we've done before, but with some stuff that's a little bit different.

What about mineral scanning?

Well, we're changing that part of the game. We haven't locked down exactly what we're doing with it, but it won't be at all like what you saw in Mass Effect 2. We've had the uncharted worlds and Mako stuff, planet scanning, and N7 missions; that part of the experience is always important - that nonlinear going out in the galaxy and doing stuff. But we'll change it for Mass Effect 3.

How will you familiarize new players with the events of the previous games?

We're going to do something similar to what we did with the PS3 version of Mass Effect 2. We basically have a "story so far" thing, which, even if you import a game, you'll see. It's just that it plays out and recaps what you did. But if you haven't, you'll see the same thing, and it stops to ask you what you would have done... it's essentially a saved game creator that leads you into the main game and tells you what's going on.

Some choices in the first Mass Effect, like the Rachni Queen's fate, didn't have a significant impact on ME 2. Will we see the repercussions of those actions in 3?

There are some decisions you could have made. In Mass Effect 1 - and the comic In the PS3 version - that, in Mass Effect 3, make a really big difference. Different things happen, and you have access to different things, and they will affect the endings that you have access to. That's part of what we wanted to do from the start; from the first game, making choices that can affect everything, all the way up to the final resolution.

The ending in Mass Effect 2 where Shepard dies basically had to be deliberately obtained. Given the stakes in Mass Effect 3, are players going to have to work harder to get the "good" endings?

We are developing a way that the granularity of your success is there in a similar way. We do have more of an analog set of endings, similar to how it worked in Mass Effect 2, but it win probably be a lot more so. Because this is our big ending; it's pretty analog, and then there are lots of consequences within that. It's not quite the kind of thing where It's difficult to get the worst-case scenario. It's kind of distributed a bit differently.

[bioWare wants to diversity the battlefields, moving away from large arenas filled with obvious cover]

THE END

Amid all of Mass Effect features, one is sure to simultaneously excite and disappoint fans of the series. This is the end. The war that was set in motion back when you first played Mass Effect in 2007 is reaching its climax, and you'll see how the galaxy is shaped by your actions.

"The thing about Mass Effect 3 is that it's going to be a lot more complex to build in the repercussions from your previous games, but ultimately that's what it's all about," Hudson says. Integrating choices from the first two Mass Effect titles is part of the payoff fans are expecting, but another facet of Mass Effect 3 is that your actions will have finality. The end of the trilogy means that the narrative arc is done throwing passes for the next entry to catch; BioWare doesn't need to consider how Shepard's choices will affect future installments. Players will feel the weight of how much is at stake, because they could lose it all. The result is an explosive finale with plenty of stunning moments and unexpected twists that are sure to illustrate why Commander Shepard is one of the defining heroes of this console generation.

Изменено пользователем SergiySW

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

тут хорошее качество страниц из журнала, перевел бы еще кто :heart: текста много...

Изменено пользователем Dontpushme

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

тут хорошее качество страниц из журнала, перевел бы еще кто :heart: текста много...

а зачем ещё раз постить? ;)

http://www.bioware.ru/forum/topic/19765/page__view__findpost__p__731690

Переведут. Кто-нибудь. Весь текст я уже прогнал через FineReader.

Впрочем, там текст несложный, только много его. Тут команда переводчиков нужна.

Изменено пользователем SergiySW

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Таки это Андерсон в кепке. Там под этим изображением написано, что Биовар уклонилась от ответа на вопрос "а будет ли Андерсон сопартийцем?".

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Таки это Андерсон в кепке. Там под этим изображением написано, что Биовар уклонилась от ответа на вопрос "а будет ли Андерсон сопартийцем?".

Это ну очень уж косвенное доказательство. В журнале просто могли прилепить к этой фразе первый более-менее подходящий скриншот/арт, не озаботясь при этом логикой.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

Пора уже нормальные фотки выложить вот ссылки обновите ПОСТ !!!

Mass Effect 3: Новые сканы Game Informer в отличном качестве!!!!!!

>> Страница 1 <<

>> Страница 2 <<

>> Страница 3 <<

>> Страница 4 <<

>> Страница 5 <<

>> Страница 6 <<

>> Страница 7 <<

>> Страница 8 <<

>> Страница 9 <<

>> Страница 10 <<

>> Страница 11 <<

>> Страница 12 <<

Ну или сразу фото....

1634686.jpg

1635710.jpg

1625470.jpg

1622398.jpg

1623422.jpg

1629566.jpg

1626494.jpg

1627518.jpg

1616254.jpg

1617278.jpg

1615230.jpg

1620350.jpg

Изменено пользователем Fav0riT

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
было бы охрененно. добивания всегда зрелищно выглядят. представь - штурмовик ударом приближается ко врагу и в конце полета ему по горлу ножом good.gif. или биотик врага на куски разрывает wink.gif

Ага, ага! :nyam: А ещё например набрать в кулак биотической энергии и снести башку нафиг. Деформацией растворить, броском об стену шваркнуть... ух сколько простора для фантазии!

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
(изменено)

Хочу такой ролик в МЭ3:

Призрак корчится на полу, глаза ярко сверкают. Рядом потухшая сигара.

Призрак: Нет, я не дамся! Лучше смерть.

Тянется к пистолету... тянется... чуть чуть недотягивается. Рука сползает со стола.

Крик.

Призрак "Ассуминг директ контрол!"

Затемнение.

Чёрт, уже понесло)))))

Единственное, что пока напрягает - начало в стиле "Нападение на Землю". Слов не хватает бранных. Один Назара влёгкую расфигачил гордость колониальной политики Альянса, а теперь Жнецы будут колупаться с Землёй неделями и ждать, пока Шепард героически к ним прискачет. Коллекционеры колонии похищали с одним кораблём и примитивными технологиями а тут партизанская войнушка и снайпер на Биг-Бене... тьфу ты...

Изменено пользователем shmi1212

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Присоединяйтесь к обсуждению

Вы можете написать сейчас и зарегистрироваться позже. Если у вас есть аккаунт, авторизуйтесь, чтобы опубликовать от имени своего аккаунта.

Гость
Ответить в этой теме...

×   Вставлено с форматированием.   Вставить как обычный текст

  Разрешено использовать не более 75 эмодзи.

×   Ваша ссылка была автоматически встроена.   Отображать как обычную ссылку

×   Ваш предыдущий контент был восстановлен.   Очистить редактор

×   Вы не можете вставлять изображения напрямую. Загружайте или вставляйте изображения по ссылке.

Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×
×
  • Создать...