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    I hope we packed more coffee

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  1. Вот что у Андромеды главная беда была в том, что в нее скучно играть (хотя формальной причиной для разноса стала анимация), что у БФ судя по всему геймплей просто не увлекает (не потому что там в принципе есть лутбоксы, а потому что прогресс жутко медленный). По-хорошему нужно было бы кричать "Дайсы, ваша игра получилась бессмысленным гриндом, в который скучно играть", но все вцепились в следствие проблемы - в то, что игра может быть веселее, если за это приплачивать. А формально получилось, что протестующие хотят, чтоб из игры убрали лутбоксы и тогда абсолютно все игроки будут вынуждены прокачиваться шесть лет=) йеп, это наш дивный новый мир)
  2. Ну я надеюсь, в начале недели уже можно будет сделать какие-то выводы о старте продаж. Очень интересно, насколько это сработает) Пока по площади гуляет армия фанатов Близзард со стягами Овервотч, посыл остается совершенно ясным: мы не против лутбоксов, но вы должны сделать их привлекательными, а не раздражающими. И, в принципе, если после этого скандала издатели усвоят урок и будут реально продумывать игровой баланс так, чтобы игроки не спотыкались об ящики - это будет неплохо. Я уже писала, мне не мешают ящики, если без их покупки (за деньги) в игру интересно играть. Судя по всем ревьюшкам, в БФ2 скучно играть без ящиков - вот пускай переделают систему так, чтобы стало нескучно) В этом смысле положительный результат у скандала есть. Но революционная идея "давайте вообще выкинем лутбоксы из всех платных игр" дальше обсуждений на резетере и неогафе не уйдет. Подписки и ДЛСки более честный вариант, но никто реально их не хочет, так что от ящиков мы уже не избавимся. В самом лучшем случае они наклепают достаточно косметики, чтобы вернуть Кристаллы, когда в ящиках в основном будет именно косметика - я так понимаю, большинство игроков это устроит.
  3. Так, вроде бы закончили АМА. Все, на что они ответили: просто добавь воды John Wasilczyk (Executive Producer) – /u/WazDICE Introduction - Hi I'm John Wasilczyk, the executive producer for Battlefront 2. I started here at DICE a few months ago and it's been an adventure :) I've done a little bit of everything in the game industry over the last 15 years and I'm looking forward to growing the Battlefront community with all of you. Dennis Brannvall (Associate Design Director) - /u/d_FireWall Introduction - Hey all, My name is Dennis and I work as Design Director for Battlefront II. I hope some of you still remember me from the first Battlefront where I was working as Lead Designer on the post launch part of that game. For this game, I focused mainly on the gameplay side of things - troopers, heroes, vehicles, game modes, guns, feel. I'm that strange guy that actually prefers the TV-shows over the movies in many ways (I loooove Clone Wars - Ahsoka lives!!) and I also play a lot of board games and miniature games such as X-wing, Imperial Assault and Star Wars Destiny. Hopefully I'm able to answer your questions in a good way! Paul Keslin (Producer) – /u/TheVestalViking Introduction - Hi everyone, I'm Paul Keslin, one of the Multiplayer Producers over at DICE. My main responsibilities for the game revolved around the Troopers, Heroes, and some of our mounted vehicles (including the TaunTaun!). Additionally I collaborate closely with our partners at Lucasfilm to help bring the game together. ========================================== https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv71jd/?context=3 Q: My job keeps me incredibly busy, and, often times, I just want to come home and relax against AI. I’ve noticed that the amount of credits is capped per day in arcade mode to 500. With crate’s current cost, I would have to max the system out for eight days in a row to afford just one crate. Do you have any plans to change up the arcade values so more casual players like me could afford more than 2 or 3 loot crates a month? Update: Also, would any of the future DLC or maps be aimed at the offline arcade modes, or will you be focusing on multiplayer updates? A: TheVestalViking As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible. As for more Arcade, just like every mode in our game, we want to look for ways to expand it going forward. Unfortunately at this point we don't have anything to share right now, but know that we care about Offline modes. Q: You can buy crates and impact multiplayer immediately. How is limiting arcade a reasonable approach? A: With Arcade we set out to let players earn Credits offline via a more relaxed game mode, but as a result we needed to make sure it wouldn't be exploited in a way that would impact Multiplayer. So to stop this potential for abuse, we decided to place a limit on Credits earned offline. We'll look to find ways to expand on the options to earn Credits offline as we want to make the experience rewarding, but we don't have any new news right now. ------------------------------------- https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv7xzz/?context=3 Q:Are you aware that it will take a gamer who plays 2 hours per day over 6 years in order to unlock all of the content? Don't you think that is a bit unfair that a large portion of content will be unaccessible for those who have other responsibilities like work, school, in a game they paid for? Will you be looking to lower the number of microtransactions in the future? Do you have any comment on the cool down to earn credits? Will it be lowered or removed in the future? Any concern that this will make the grind even more challenging for players who don't buy microtransactions? A: WazDICE We've seen the speculation about how long it takes players to earn things - but our averages based on the Play First trial are much faster than what's out there. But as more players come in, that could change. We're committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we'll do what it takes to make sure it's both fun and achievable. As we update and expand Arcade mode, we'll be working towards making sure that players can continue to progress without daily limits. ------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv80a2/?context=3 длинная стена текста, сократила Q:1) Will you increase communication with the community and regularly discuss and answer questions on reddit? 2) Are there any changes planned regarding the class star card level requirement when upgrading cards to higher rarities? Maybe you could elaborate on the design goals. A: TheVestalViking 1) Absolutely! We're focusing more and more on finding ways to communicate with our community. This AMA is just the beginning. We're exploring things like what it would take to do a frequent video series as well as having more a more frequent presense on Reddit and our official forums. 2) We've already started to tweak our existing systems based on the data we've seen from our Play First Trial players as well as your feedback. The goal with star card class level requirements, initially, was to make you go wide in the type of cards you get before you go deep in specializing which ones you want to upgrade. That said, we're hearing loud and clear that you'd prefer a system where playing a class or a character specificially will upgrade its level instead, so we're looking to make that change as soon as possible. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv86kg/?context=3 Q:What do you plan to do to repair the backlash you've received and are you worried this will have serious impact between you and the consumers? A:TheVestalViking Jumping into this AMA is just one of the ways we want to start to repair the bridge to our players. Lots of people told us that we shouldn't do this this as it wasn't going to go like we hope it would. That said, we are committed to continuing this dialogue even if we need to face some harsh feedback. We welcome the discussions and criticisms, we're not just here for the praise (although it is nice to hear!). And we'll continue to be here, and on our forums, talking to our community as we strive to work with you to make a Star Wars game you enjoy. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv8e58/?context=3 Q:Even among game journalists, the progression system sticks out as the clear sore point in what otherwise looks like a very well made game- to the point that for many it is souring the whole experience. Are you considering radical changes to this system? Is there anything you have decided you won't change? A:WazDICE [рейтинг скрыт] только что I think this concern has come through loud and clear. We're going to continue adjusting the crate systems, content, and progression mechanics to hit a point that gives players a great, balanced experience at all skill levels. We're working on expanding the number of ways that players can progress, putting more control in their hands and providing more options and choice in the way people play. There's not much in the game that we wouldn't revisit to improve the game for as many players as possible. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv8noi/?context=3 Q:As a father with young kids, the two things that I lack are time and money. For all players like myself, with the vertical progression of the star card system how can we progress in game and stay on EVEN footing with those that have hours upon hours to grind daily, and those that are willing to throw down $$$ on loot crates for power increases via star cards and hero unlocks? A:d_FireWall Mainly through matchmaking. We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer. You should not ever be matchmade together with players who are much better than you are. Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv8vi8/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Самая большая простынка этой темы) Q:EA and DICE, First of all, we as a community would like to thank you for putting so much effort into Star Wars Battlefront II. We want you to know that we are so passionately critical of the game because we genuinely want it to be good, and are excited to play it. However, we don’t want the gameplay to be ruined by a slow progression system that gives advantages to players who buy micro-transactions. While Battlefront II isn’t technically pay-to-win, it IS pay-to-save-a-large-amount-of-time. We don’t want you to fall to the darkside. These are our biggest requests: 1. Lootboxes should be removed. These ruin the feeling of accomplishment, are a form of gambling, and are obviously an incentive for players to buy credits using micro-transactions. Currently, Battlefront feels like a free mobile game, not a $60-$80 AAA title. There should be absolutely no micro-transactions that affect progression. While we recognize that you need money to continue creating free DLC, it should not come at the expense of fair gameplay. A compromise can be limiting lootboxes to cosmetic items only, so you can still make money. 2. Players should receive enough credits to purchase Star Cards after every hour of playtime. That’s about 2-3 rounds of Galactic Assault. Either decrease the cost of lootboxes (or Star Cards if you remove lootboxes), or increase the credit reward at the end of matches. Additionally, Crafting parts need to be easier to acquire and more plentiful, so that we can choose which Star Cards that we want to upgrade, rather than having to submit to lootcrate RNG. We want to feel like we’re making progress in the game, and it currently takes way too long to unlock Star Cards and Upgrades. 3. The credit reward at the end of matches should be proportional to the player’s score. The better the player does in the game, the greater the credit reward should be. The current system encourages players to draw out every match for as long as possible, and rewards AFK players. (Note: We want the credit reward to be a SIGNIFICANT PERCENTAGE of the score, similarly to Battlefront 2015. Rewarding the top players on the leaderboard with a small bonus amount is not a solution to the problem.) So here’s our question, and we don’t want a vague answer (I think 700,000 downvotes made that clear): *What are your SPECIFIC responses to these three complaints, and what will you do about them? * A: d_FireWall Design Director 1. I think crates can be a fun addition as long as you don't feel forced to engage with them in order to progress. I feel that's where the issue is with our game right now and that's where we'll look to solve as quickly as we can. We're looking to add additional ways to progress your favorite character or class, while allowing crates to be a fun thing for those who want to engage with them. 2.) Yes, always. We are always going to be looking at the system from the back end, making changes depending on how we see people progressing. If it looks as though the crafting parts aren't being given out quickly enough, we'll look into changes to fix that. We know our players are looking for more direct paths in getting the thing they really want, so we'll look to provide that as quickly as we can. WazDICE Regarding the second part of this question: We're constantly looking at the rate that players are unlocking Crates and Star Cards and will continue adjusting values to make sure that players are able to progress towards their goals without it feeling like a grind. We're also going to be adjusting end of match rewards as we revisit the system to reward people differently based on the way they play. TheVestalViking I'll tackle #3 - other replies incoming! Right now Credits you earn in-match DO take into account your performance. It also takes into account the time you've spent in-match. Currently it's skewed more towards your time spent in-game and we have some work to do to make it more clear that your performance does impact your Credit earn. This change was done prior to Launch - something that happened just before I was interviewed by Angry Joe and I missed the update since I was travelling - sorry for the confusion! Regardless, this is something that we're looking to continue to improve on both in presentation and via more ways to reward you for different styles of play. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv91b9/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:Are you considering private servers for Battlefront 2? This really is such an impressive feature for a game to have. Allows competitive play and is certain to prolong the longevity of gameplay, as players can stay on maps and gamemodes they like. A:TheVestalViking This is something we hear a lot and will continue to consider. We know there are folks out there that want to either run their own competitive events or find a safe space to take screenshots / create crazy videos. Those are things we're excited to see you all do so it will continue to be on our radar. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpv9zbg/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:Do you feel the 6.5/10 review that GameInformer released on your game was an adequate score based on the product you released? Do you think the score would’ve been higher if the game was not riddled with micro transactions and a progression system inherently tied to those micro transactions? A:d_FireWallDesign Director [рейтинг скрыт] 4 минуты назад I feel that the score was impacted by the feedback on our progression system and obviously would have loved if that wasn't the case. I believe the gameplay, art, audio and depth warrants higher recognition, but I'm a developer, so I'm not necessarily the most unbiased source. Reviewers are obviously entitled to their own opinions, and we respect that completely. Q:"Obviously" you'd love if your game wasn't getting garbage reviews. What are you doing to change it? From this AMA, I'm gonna guess nothing. A:We care more about how you all enjoy the game and how long you all play the game vs. what its metacritic score is. As for direct actions, we'll continue to adapt as fast as possible to things we know aren't working well. For example we know that Progression needs reworking and that's on our roadmap as something we need to change - some things can be done quicker than others. In the meantime we'll improve and expand on what works and rework or eliminate what doesn't. Your feedback directly impacts what features fall in which bucket. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpva0m7/?context=3 Q:Galactic conquest was one of the best features from the original battlefront games. Will you guys ever bring it back? A:d_FireWallDesign Director [рейтинг скрыт] 3 минуты назад I played a ton of Galactic Conquest in the old games and I would love to bring it back. If we ever did it, it would have to be large enough and deep enough to belong in a Star Wars game in 2017. But yeah, I'd love to take a stab at delivering that at some point. We'll see! ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvah5f/?context=3 Q:I want to preface this by saying that I loved the beta, particularly the multiplayer and visuals, however, there has been quite a negative reception of the progression system. The game sports a 1.1 average user review from over 1600 ratings on Meta Critic, with other major gaming outlets and publications citing the inclusion of the loot crate-based progression system as the major reason for their dissatisfaction of the game. I was hoping you would let us know what led you to make the decision with the current progression system, and, do you plan to implement any major changes to the progression system moving forward? A:d_FireWallDesign Director [рейтинг скрыт] минуту назад Yes. I don't feel you can take yourself seriously as a developer on a live game if you're not willing to completely challenge your own system and consider overhauls. I can't really commit to the dates just yet, but we're looking at solutions where players have a clearer, more direct path to getting the stuff you want. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvah81/?context=3 Q:Where is the new/improved Skirmish that was promoted on the site back in April? A:TheVestalViking [рейтинг скрыт] минуту назад During development Arcade was originally called "Skirmish" but given the new experience we offered, we launched under the name "Arcade" which we felt better describes the play available as well as the opportunities we have for future development. Many of the elements of Skirmish (offline play, couch co-op, AI, etc.) formed the foundation for this mode. With Arcade we wanted to offer everyone new ways to play, which allows for a focus to be put on the unique experiences playing alone (or or with a friend) can give. Alongside adding Campaign, this led us to develop this mode - a safe place to play with the Battlefront toys. The "Custom Games" mode being the most extreme of this, which gives you the tools to make your own experience. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvbk26/?context=3 Q:Arcade mode is VERY basic atm. Will there be an update with a sort of skirmish mode with Space Battles + Galactic assault? A:TheVestalViking We see Arcade as a great way to get familiar with the game as well as put you alone, or you and a friend, into an experience tailored for that number of players. That said, we are very aware that some of you would love to have what is essentially a Multiplayer mode available offline. And we think that makes sense! It's an opportunity for learning the ins and outs of the Multiplayer and allows for a great, safe experience. Nothing we can commit to today, but we'll keep this one on our list. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvaizw/?context=3 Q:What is the reason you can't do a real squad system like in Battlefield 2 that was amazing and very popular ? is the reason to keep it as casual as possible and not promote teamwork or skill ? A:d_FireWallDesign Director I don't believe in just taking a feature from one game and tossing into this one. We've tried it several times and it doesn't work that way. We don't have the same levels as Battlefield, our environments and what you expect from the planets we build are different, nor do we have the same game modes for the same reason. That being said, we're currently prototyping an update to our spawn waves that allow parties to stay together and spawn on each other. No timeline yet, but we'll let you know. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvb7hd/?context=3 Q:If there happened to be an overhaul of the progression system, how difficult would it be to get Disney's approval for cosmetic changes such as skins, voice lines, emotes, etc.? How much creative freedom do they give you? Unfortunately I won't be buying the game in its current state, but if it was switched over to a purely cosmetic loot box system, I would gladly buy the game and throw down extra cash for cool-looking skins. A:d_FireWall Design Director We have tons of creative freedom. It's probably safe to say that Star Wars games are more authentic and stick closer to the films, TV-shows, comic books and other medium than before, but you also have a lot more to draw from these days. For example, when we sit down and look at roadmaps for future content, we're looking at years and years of development and we'd still not be close to emptying the "Star Wars Vault" of cool stuff to create. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvbwov/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:Who is doing research on the development of Star Wars IPs? Star Wars IPs from the late 90s into the 00's are some of the most beloved video games in recent memory, and many are still being played today by strong communities of gamers. Does EA just not realize if they gave in to what consumers wanted by removing loot boxes and gross microtransactions they'd be setting themselves up for longterm profits and possibly a positive relationship with their base which could flood into other genres/markets? Or is short term profit the only goal? A:d_FireWall Design Director Our partnership with Lucasfilm gives us access to a huge amount of Star Wars information, but beyond that, we’re always looking back at the heritage of Star Wars games. From “Watch those wrist rockets” from the old Battlefront to the inclusion of the Heavy Repeater from Jedi Knight that Iden picks up, we treat the previous games as a part of this same legacy. Bringing more of their universe to life with Battlefront gameplay is one of the things we're most excited about in operating a Live game. Regarding microtransactions, we want players to enjoy their progression through the game and want gameplay to be fair along the way. Microtransactions are there for player choice, but won't be a requirement to play or succeed at the game. And like everything else, we'll continue tweaking and tuning until we achieve these goals. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvceo7/?context=3 Q:What percentage of your score is factored into your credit reward at the end of each match? A:d_FireWall Right now, 20% of your score is factored into your Credit reward. We agree, that's likely not enough, and we're looking into how we can increase that now. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvcy45/?context=3 Q:How long will you take to implement some of the major progression changes (ex. credits awarded based on performance in game, not time spent in game)? A:d_FireWall It depends on the type of change, it's difficult to give you specific dates but as we get closer, we will. The credit based on performance I mentioned in another question (we are changing the percentage of your score factored into your credit reward from 20% and increasing it) is a quicker change, while larger progression overhauls might take a little longer. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvdaoz/?context=3 Q:Why are the customization options so lackluster? Star Wars has extremely vast lore with the potential for an insane amount of skins for most factions and heroes yet we have so little in the game as of now. Instead of items that directly impact gameplay perhaps more cosmetic items should be in crates. My second question is what will be done to improve the progression system? Progression and the unlocking of star cards should not be entirely RNG. Is it possible that we could see the return of Hutt contracts to remedy some of this game's issues? A:d_FireWall Customization is something we care about. Believe me, people are constantly sending ideas around the office from all corners of the Star Wars galaxy. Clone Wars, Rebels, comics, movies, novels – there are some really, really cool designs out there (especially from the Clone Wars era). It’s on our list of things we’re looking at daily, and always top of mind. Stay tuned… ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvdovn/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:Do you feel the 6.5/10 review that GameInformer released on your game was an adequate score based on the product you released? Do you think the score would’ve been higher if the game was not riddled with micro transactions and a progression system inherently tied to those micro transactions? A:d_FireWall I feel that the score was impacted by the feedback on our progression system and obviously would have loved if that wasn't the case. I believe the gameplay, art, audio and depth warrants higher recognition, but I'm a developer, so I'm not necessarily the most unbiased source. Reviewers are obviously entitled to their own opinions, and we respect that completely. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpve7so/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:My job keeps me incredibly busy, and, often times, I just want to come home and relax against AI. I’ve noticed that the amount of credits is capped per day in arcade mode to 500. With crate’s current cost, I would have to max the system out for eight days in a row to afford just one crate. Do you have any plans to change up the arcade values so more casual players like me could afford more than 2 or 3 loot crates a month? Update: Also, would any of the future DLC or maps be aimed at the offline arcade modes, or will you be focusing on multiplayer updates? A:TheVestalViking As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible. As for more Arcade, just like every mode in our game, we want to look for ways to expand it going forward. Unfortunately at this point we don't have anything to share right now, but know that we care about Offline modes. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvewg0/?context=3&utm_content=context&utm_medium=user&utm_source=reddit&utm_name=frontpage Q:Any specific reason why you couldn't stick with BF1's perfectly reasonable 10% of points translated to credits? Approximately 0 people took issue with it. A:WazDICE The new system in Battlefront 2 has more depth and complexity than Battlefront 1 and required updates to how we think about all of this. We've made a lot of changes and credit rewards are part of that. We're working on updates to the end of round rewards system and that will affect how a player's match performance yields credits. Right now it's not weighted enough to reward performance. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvf99i/?context=3 Q:Thank you for agreeing to answer questions. 1) Do you believe that DICE's brand has been damaged by its association with EA, as a result of this controversy? 2) When you yourselves play games, do you prefer to play ones with microtransactions and associated mechanisms like loot crates, or without them? 3) What, in your view, is the most effective method by which gamers could convince a large company to stop including microtransactions and associated mechanisms like loot crates in the games that it sells? A:d_FireWallDesign Wow, loaded question… but sure, let's dive in. 1.First off, I joined DICE because I love the games we make and the culture we have. We always listen to our community and we care about our games once they go live. We are also part of EA and none of the games we've made (including this one) would have been possible without them. We're proud to be part of this team. Sometimes we make mistakes. When we do, we fix them. I think our brand remains very strong. 2.For me, what matters to me is if the gameplay is fun. I play games with loot boxes and games without. I think when these features are at their best, they can be fun and exciting, while when they're not it's pretty obvious. I take pride in that we as developers at DICE will rethink any mechanic or feature if our players do not enjoy them and work hard to quickly get a better version of it out to you. 3.The best way to tell a company what you want on any topic is doing exactly what you are doing - give us the feedback. Talk with us, constructively. When we can change things, we will. When we can’t, we can’t, and as much as possible we’ll explain why. At the end of the day, if you don’t have fun in our game or you don't like our game, we lose. Plain and simple. We want to make games that people want to play and are happy with. That’s our jobs, and we’re going to keep doing it. ------------------------------------------ https://www.reddit.com/r/StarWarsBattlefront/comments/7d4qft/star_wars_battlefront_ii_dice_developer_ama/dpvfqxv/?context=3 Q:Have you seen some of the videos out with people with Rank 4 star cards already? They are smashing everyone else. A:WazDICE Our matchmaking system will rank players who do well against other players that do well. If they wreck players in one game, the next game they'll be put against other players with similar skill. That's the intent. We're going to look at cases like these as they're likely indicative of matchmaking errors. This is potentially occurring because the servers are still populating, since the game only just released. We're finishing rolling all the versions of the game out around the world this week which will affect server populations and matchmaking. Once that's complete we'll be working on updating the matchmaking logic to address situations like these. ------------------------------------------ Последний пост: Big thank you to everyone who stopped by! I hope you feel the questions we answered provided clarity and hope going forward. We really appreciate the mods doing their best on a very short notice. The goal with this AMA from our perspective is to give you a look at where we are in digesting the feedback we've gotten over the past week. We were incredibly saddened by the negative response from you, the community on Reddit about the game. In-fact, we hated it, we truly did, because we want to make a game that you love. We've made a really cool, fun and beautiful game but it was overshadowed by issues with the progression system. We will fix this. Stay tuned for more specifics and details once they get set, we’ll be sharing as much as we can, in our blog, in our forums and here. We'll be around Reddit so please be sure to tag us in posts you'd like to get dev eyes on. Thank you again and may the Force be with you. Dennis Hide буквально пара более-менее интересных ответов (ожидаемо). Мне было интересно про косметику - ее добавят, руки у них развязаны и Дисней не держит пистолет у виска. Почему сразу нельзя было это делать - хз. Систему будут корректировать, Аркаду будут менять, "оставайтесь на линии, ваш звонок очень важен для нас" и вот это все.
  4. ну я бы уже не удивилась, если бы даже косметические ящики проблемы вызывали) We have tons of creative freedom. Ну и где она, спрашивается?) ответы я собираю, кстати, можно будет потом списком выложить. На 99% вода, разумеется..
  5. а, точно, там же еще один был товарищ это был риторический вопрос "кто тот гений, который посмотрел на результаты тестов, посмотрел на реакции тестеров и решил, что сойдет и так" . Они могли сделать по-другому - значит не захотели.
  6. Читаю тут их АМА. Вопрос, который меня больше всего интересовал - могли ли они все-таки делать косметику для игры Q: I for one would pay 20-30$ for cosmetics loot boxes. Star Wars is filled with so many different species and different squads in each faction. What is the reasoning behind loot boxes affecting gameplay instead of just having cosmetic loot boxes? Is it too late to change the system? You could make so much money on this alone. http://clonewars.wikia.com/wiki/Category:Clone_Divisions http://starwars.wikia.com/wiki/The_Essential_Guide_to_Alien_Species A: d_FireWall (Design Director) Nothing is too late. As you've noticed, we weren't able to get the customization system into the game in time for launch. I'm actually having artists and designers walk up to me today showing me cosmetic stuff they really want to get out there. I think we have probably the best looking Clone Troopers ever made and I know players really want to customize them (I know I do). I can't really commit to a date just yet, but we're working on stuff and I believe it will change the game tremendeously on all levels. Могли, и собираются ее добавить (просто не успели к релизу). То есть то, что ящики не сделали чисто косметическими - их план, а не вынужденная мера. Идиотизм на марше, остается открытым вопрос, кто это решение принял... С другой стороны, то есть в принципе и поменять систему возможно - есть куда
  7. Тот community manager, который обозвал в твиттере фанатов диванными разработчиками? Он, возможно, вообще не работал на ЕА https://kotaku.com/the-curious-case-of-the-ea-game-dev-who-said-he-receive-1820474458 А это ведь, кажется, был катализатор начавшегося следом скандала)
  8. я чисто про узнаваемый внешний вид персонажей ЗВ, разумеется хотя может быть дело вовсе не в этом, Дисней не против штурмовиков в мандалорской броне и капитана Фазмы с двуручным мечом, а это просто Дайсы сами не стали делать упор на косметику. Я надеюсь, что они седня что-нибудь на эту тему расскажут. Почему они решили монетизироваться именно вот так?
  9. Мне про овервотч сложно дискутировать, потому что он меня не интересует (разве что как этап развития игровой индустрии). Эта игра вроде бы тоже платная? То есть, разница в том, что они продают ящики с только косметикой и клепают эту косметику достаточно большими тиражами, чтобы получать от нее стабильный доход, я правильно понимаю? Вот я как раз и спрашивала, как в такой ситуации выкручиваться играм, которые по какой-то причине (она ломает канон - в случае БФ) не могут активно юзать косметику? То есть, допустим, все лутбоксы объявлены вне закона кроме тех, которые содержат чисто графические изменения для игры. Все эти "игро-сервисы" выходят либо клонами Овервотча (мультяшными и яркими, чтобы перекрашивать их хотелось почаще), либо..? Возвращаемся к сизон пассам? К платным DLC? Я собственно не против, это честный подход: вот новый контент, вот деньги, которых он стоит. Можно еще подумать, нельзя ли такую поддержку привязывать к общим подпискам издателей. Например, EA Access пускай дает доступ к новому контенту. Ревелейт вон выше описывал интересную схему баланса в Rainbow Siege, но там же тоже за реальные деньги - косметика.
  10. я было дело даже подумала, что в этот раз может и правда что-то выйдет. А сегодня обнаружила две темы обсуждений какие Близзы молодцы, как хорошо затроллили, ведь они то ого-го, а злым ЕА так и надо. Йеп, gaming community at its finest. Вместо "вот посмотрите к чему в итоге приводят эти ваши лутбоксы, надо что-то с ними делать" получилось "у вас неправильные лутбоксы, за углом их продают намного круче". Как там в шутке? Те, кто говорят, что пить надо больше, и те, кто говорят, что пить надо меньше, сходятся в одном - пить надо)) Я кстати тоже никогда, ни в одной игре, не открывала все и не прокачивала всех. Я не геймер=) И в лутбоксах мне не нравится не то, что это платно, а то, что я плачу не за что-то, что мне нужно, а за шанс выиграть это в лотерею. С универа тервер не люблю) Я две трети персонажей и не прокачаю, потому что мне не хочется ими играть, но контент для них мне все равно валится.
  11. define "геймер")) я имела в виду всех людей, играющих в видеоигры. То есть всех, кому в принципе есть на чем играть и есть деньги купить игру) Довольно много из них фанатов ЗВ, которые хотят поиграть - и поиграют, и вообще особо не заметят скандал, разгоревшийся до релиза. Люди уже привыкли к системе лутбоксов и ее наличие никого не отпугивает от игры. Большинство не будет разбираться, почему такие лутбоксы хорошие, а такие плохие - подписка внешне однозначно выглядит хуже. А бесплатную поддержку не будут делать, потому что ну и зачем им стрелять себе в ногу и отказываться от дополнительных доходов, если все остальные крупные издатели так уже делают и это считается нормальным? На данный момент - если ты это не делаешь, можешь говорить об упущенных доходах)
  12. ну а сейчас они в projected revenue закладывают сколько принесет продажа, а сколько - ongoing online servcie. Все уже так делают, чтобы этот фарш назад прокрутить нужен очень серьезный повод.
  13. я тоже представила поэтому я лучше буду голосовать за подписку, лишь бы только не гламурные скины для штурмовиков)) впрочем, на Кайло Рена с неко-ушками я бы посмотрела, у меня такое чувство, что вот ему-то пойдет..
  14. А если у BF2 возможности косметики ограничены каноном (что многие и подозревают), то куда им податься? Я бы сказала, что и надо было идти в подписки. Может быть тоже по схеме "до какого-то уровня бесплатно, дальше бери плати". Или просто банальный сизон пасс. Они решили не рисковать с подпиской (потому что очень много фанатов кричало, что не хотят их) и сделали ящики. Неудачно сделали. Но честно говоря, я вот не знаю, как в данном случае сделать их удачно, если ядовито-сиреневую броню, бронелифчик на Рей и tie-fighter, тематически украшенный к Рождеству, им Дисней вряд ли позволит. Что можно такого положить еще в эти ящики, чтоб их покупало достаточное количество людей, которые делали бы кассу за всех бесплатно играющих? Зато всем прекрасно видно, что в целом геймеры ничего не имеют против ящиков, с удовольствием играют в игры с ящиками и в целом не возмущены тем, что издатели получают деньги с игроков, играющих в рулетку с рнг дропами. Ну почему бы и не пользоваться этим?
  15. TL;DR Я не против системы ящиков, я даже могу задуматься о покупке каких-то ящиков, если их стоимость (относительно их потенциального содержимого) выглядит рациональной. Если совсем без ящиков скучно играть, а ящиков надо либо слишком много, либо они слишком дорогие, то я просто не буду в это играть. Зачем играть в скучную игру? Но глядя на развитие скандала подозреваю, что оптимальным вариантом будет просто перейти целиком на подписки. Страдают все, зато честно)